Meta-analysis of the Factors Influencing the Employees’ Creative Performance

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creative performance thesis

  • Yang Xu 6 ,
  • Ying Li 6 ,
  • Hari Nugroho 7 ,
  • John Thomas Delaney 8 &
  • Ping Luo 6  

Part of the book series: Lecture Notes on Multidisciplinary Industrial Engineering ((LNMUINEN))

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  • International Conference on Management Science and Engineering Management

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Innovation has become a popular topic in society. The creative performance fluctuates with the employees’ mood caused by the working environment. Many factors have been suggested to be affecting the employees’ creative performance. The paper answered the questions as “What are the factors that affect the employees’ creative performance through employee behavior? What is the proportion (weight) of each of these determinants?” Furthermore, this study resolves this problem via the meta-analysis, which refers to do systematic quantitative analysis by former studies to summarize the research results of creative performance over the last ten years, and to ascertain the factors influencing the creative performance as well as to determine the correlation between them. Suggestion having been proposed including the further investigation of the interaction between the factors impacting the employees’ creative performance as well as explore the corresponding effects. And it is necessary to note that changing one factor may eliminate the effect of several factors, which may cause negative change in the staff creative performance and there is joint efforts needed in terms of enhancing the employees’ creative performance.

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Acknowledgements

This research was supported by Sichuan Social Science Planning Program Key Project (Grant No. SC16A006), System Science and Enterprise Development Research Center Project (Grant No. Xq16C12) and Sichuan University Central University Research Fund project (Grant No. skqy201653), Soft Science Project of Sichuan Science and Technology Department, (No. 2017ZR0033) and Sichuan Social Sciences Research 13th Five-Year annual planning project, (NO. SC16A006).

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Business School, Sichuan University, Chengdu, 610064, People’s Republic of China

Yang Xu, Ying Li & Ping Luo

Department of Sociology, Gedung F. Faculty of Social and Political Sciences, Universitas Indonesia, Depok, 16424, Indonesia

Hari Nugroho

Kogod School of Business, American University, 4400 Massachusetts Ave, Washington, DC, 20016-8044, USA

John Thomas Delaney

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Correspondence to Ying Li .

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Fuzzy Logic Systems Institute, Tokyo University of Science, Tokyo, Tokyo, Japan

Azerbaijan National Academy of Sciences, Baku, Azerbaijan

Asaf Hajiyev

Monash University, Clayton, Victoria, Australia

Fang Lee Cooke

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Xu, Y., Li, Y., Nugroho, H., Delaney, J.T., Luo, P. (2018). Meta-analysis of the Factors Influencing the Employees’ Creative Performance. In: Xu, J., Gen, M., Hajiyev, A., Cooke, F. (eds) Proceedings of the Eleventh International Conference on Management Science and Engineering Management. ICMSEM 2017. Lecture Notes on Multidisciplinary Industrial Engineering. Springer, Cham. https://doi.org/10.1007/978-3-319-59280-0_54

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Organizational climate and creative performance in the public sector

European Business Review

ISSN : 0955-534X

Article publication date: 6 May 2020

Issue publication date: 10 August 2020

The aim of this study is to examine the role of organizational climate in employees’ creative performance using the public sector as an empirical context. The employees’ creative performance is divided into two entities and studied as two separate effect variables: individual creativity and individual innovative behavior.

Design/methodology/approach

A conceptual model is developed and tested in a survey in which employees of a public sector organization participated.

The findings indicate that organizational climate has an important role in employees’ creative performance. The organizational climate showed a positive and significant link to the two creative performance variables included in this study. Moreover, the study revealed that individual creativity mediates the relationship between organizational climate and individual innovative behavior.

Research limitations/implications

This paper is limited to examining the role of organizational climate on two creative performance variables related to individual employees in the public sector. To trigger individual creativity and individual innovative behavior in the public sector, there is a need for managers to build, develop and maintain an organizational climate that supports both employees’ creativity and enthusiasm in implementing those novel and useful ideas.

Originality/value

To the best of the authors’ knowledge, this study is among the first in the public sector to demonstrate the importance of organizational climate for employees’ individual creative performance. The findings of this study adds to our current knowledge and understanding of the value of organizational climate, and its influence on individual creative performance in the public sector.

  • Public sector

Organizational climate

  • Creative performance

Individual creativity

Individual innovative behavior.

Mutonyi, B.R. , Slåtten, T. and Lien, G. (2020), "Organizational climate and creative performance in the public sector", European Business Review , Vol. 32 No. 4, pp. 615-631. https://doi.org/10.1108/EBR-02-2019-0021

Emerald Publishing Limited

Copyright © 2020, Barbara Rebecca Mutonyi, Terje Slåtten and Gudbrand Lien.

Published by Emerald Publishing Limited. This article is published under the Creative Commons Attribution (CC BY 4.0) license. Anyone may reproduce, distribute, translate and create derivative works of this article (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this license may be seen at http://creativecommons.org/licences/by/4.0/legalcode

Introduction

Today, organizations face fast-paced changes that push them to face unpredictable challenges ( Anderson et al. , 2014 ). Accordingly, the need for creative performance, manifested as employees’ individual creativity (IC) and individual innovative behavior (IIB), is perceived as both a necessary and desired feature among a firm’s employees ( Imran et al. , 2010 ). This study defines IC as the individuals’ production of novel, useful ideas, that are appropriate to any given situation ( Amabile, 1988 ; Amabile et al. , 1996 ; Amabile et al. , 2005 ; Zhou and George, 2001 ). IIB is understood here as the set of activities and behaviors toward and during the process of innovation ( Janssen, 2005 ; West and Farr, 1989 ).

It is reasonable to assume that firms within the public and private sectors are concerned with the need for creative performance. Such factors as competitive advantage, survival and competitive power in a business environment can be characterized as turbulent and dynamic, both nationally and globally ( Miao et al. , 2018 ). Considering these environmental factors, Potočnik and Anderson (2012) argued for the importance of creative performance in the public sector because it is indispensable for organizational success and survival ( Choi and Chang, 2009 ; Imran et al. , 2010 ). In recent research, Miao et al. (2018) commented on the small amount of research examining the influence of creative performance in public sector organizations, especially when “innovation in public sector organizations has been linked to improved effectiveness, efficiency, and citizen involvement” (p. 71). Employees in the public sector are also heavily relied upon to bring innovation into their processes, operations and methods ( Imran et al. , 2010 ; Windrum and Koch, 2008 ). Aspects related to creative performance in the public sector have become a topic of great interest ( Bason, 2010 ; Borins, 2002 ; Cole and Parston, 2006 ) because of their core role in increasing “the responsiveness of services to local and individual needs, and to keep up with public needs and expectations” ( Mulgan and Albury, 2003 , p. 5).

Based on the discussion above, it is apparent that the organizational climate (OC) in the public sector plays an essential role in an employee’s creative performance. In this paper, OC is defined as individuals’ cognitive representations and psychological interpretations of their organizational setting ( Abbey and Dickson, 1983 ; Sarros et al. , 2008 ; Scott and Bruce, 1994 ).

Previous research has revealed that OC is “assumed by the employees through organization’s practices and procedures, which in turn formulate and shape their priorities” ( Imran et al. , 2010 , p. 3338). Most research on the role of OC for individual creative performance concentrates on private sectors ( Choi and Chang, 2009 ; De Jong and Den Hartog, 2007 ; Imran et al. , 2010 ; Slåtten and Mehmetoglu, 2015 ). In addition, “researchers […] have devoted increasing attention to organization and individual factors that potentially promote” IIB ( Shanker et al. , 2017 , p. 68). Moreover, Yuan and Woodman (2010) have pointed to how IIB can “assist organizations to gain competitive advantage and to enhance organizational performance” in the private sector ( Shanker et al. , 2017 , p. 68).

However, the relationship between OC and creative performance in the public sector is still largely unexplored ( Anderson et al. , 2014 ; Sarros et al. , 2008 ; Sexton and Barrett, 2005 ; Yuan and Woodman, 2010 ). Based on this seeming knowledge gap from previous research, this paper will examine how public sector organizations can manage to satisfy public expectations by acquiring and possibly increasing employees’ creative performance through OC.

It calls for more research on IIB in the public sector.

To the best of the authors’ knowledge, this is the first study to examine employees’ perceptions about their OC and its role in individual creative performance, using the public sector as the empirical context.

It adds to the literature of public sector and public sector organizations, in the field of creative performance.

This article begins with a brief explanation of the suggested conceptual model for this study, followed by a literature review and hypotheses on the concept of OC, creative performance and the value of OC in creative performance. Next, the methodology is outlined, followed by a presentation of the analysis and the empirical findings. The article concludes with a discussion of the implications of the study, its limitations and suggestions for future research.

Conceptual model of the study

The aim of the study was to examine the role of OC for creative performance in the public sector. Figure 1 shows the conceptual model of the study.

As can be seen in Figure 1 , the role of OC is suggested to be a cause variable in relation to the overall effect variable of creative performance. The creative performance variable is divided into two subcreative performance effect variables: each employee’s IC and IIB.

Four effects regarding the role of OC and IC are suggested in Figure 1 . First, OC has a direct effect on an employee’s IC. Second, OC has a direct effect on an employee’s IIB. Third, IC has a direct effect on IIB. Finally, the model suggests that IC mediates the relationship between OC and IIB. In the following section, the content of each construct in Figure 1 is discussed in more detail.

Literature review and hypotheses

Previous research has often highlighted OC as a crucial indicator necessary for observing an organization’s capacity to innovate ( Sarros et al. , 2008 ), while arguing that climate plays a crucial role on innovation in organizations, thus coming down to individual employees ( McLean, 2005 ; Schneider et al. , 2013 ; Scott and Bruce, 1994 ).

OC differs from organizational culture ( Amabile et al. , 1996 ), and while organizational culture has been extensively studied ( Anderson et al. , 2014 ), only a few studies concentrate on OC ( Imran et al. , 2010 ; Isaksen and Akkermans, 2011 ; Schneider et al. , 2013 ) . Isaksen and Akkermans (2011) and Schneider et al. (2013) emphasized that culture is a deep organizational structure rooted in values, meaning, beliefs and long-held assumptions, but climate is perceived as “the manifestation or practices and patterns of behavior rooted in the assumptions, meaning, and beliefs that make up a culture” ( McLean, 2005 , p. 229).

OC holds various definitions. Some scholars have suggested OC to channel and direct both attention and activities toward innovation within an organization ( Amabile et al. , 1996 ; Anderson and West, 1998 ; Anderson et al. , 2014 ). Others have defined OC as consisting of “individual cognitive representations of the organizational setting” ( Scott and Bruce, 1994 , p. 581), which reflect the psychological interpretations of any given situation ( Abbey and Dickson, 1983 ; Sarros et al. , 2008 ). Zhou and Shalley (2003) have argued that climate refers to an individual’s visible experiences and perceptions.

In this paper, OC is defined as individuals’ cognitive representations and psychological interpretations of their organizational setting ( Abbey and Dickson, 1983 ; Sarros et al. , 2008 ; Scott and Bruce, 1994 ).

It is reasonable to assume that several aspects are related to an employee’s experiences and perception of OC. Consequently, several potential factors could serve as input for the OC construct chosen for this study. Scott and Bruce (1994) identified three core categories of factors associated with any OC, namely, leadership, co-workers and individual attributes, and these are used in the present study with minor modifications. The reason for this choice is twofold. First, the three categories are linked to different levels of factors affecting employees’ perceptions of OC. Second, previous research has linked the three categories of OC to different aspects related to innovation within organizations ( Amabile et al. , 1996 ; Janssen, 2005 ; Sanders et al. , 2010 ; Shalley and Gilson, 2004 ; Yuan and Woodman, 2010 ).

Though the three factors suggested by Scott and Bruce (1994) capture the concept of OC, it is difficult to identify these factors. To illustrate, leadership can represent several leadership styles, such as transformational leadership or transactional leadership. The same is true with the other two categories, co-workers and individual attributes. As a result, this study focused on the role of OC in relation to creative performance. The OC factors were chosen based on three criteria: it had been related to aspects of creative performance; it had a logical connection with creative performance; and it remained within the set definition of OC selected for this study, that is, OC is defined as individuals’ cognitive representations and psychological interpretations of their organizational setting ( Abbey and Dickson, 1983 ; Sarros et al. , 2008 ; Scott and Bruce, 1994 ). Based on the three criteria mentioned above, the three attributes were slightly modified: leadership became empowering leadership; individual attributes became individual learning orientation; and co-workers was replaced by work group cohesiveness. These changes will reflect the OC in a clear and precise manner.

It is important to note that the chosen variables serve as one way to study the value of OC in employees’ creative performance. Moreover, this study focuses on employees’ overall perceptions – the cognitive and psychological interpretation of their organizational setting. Therefore, the focus is on how OC is collectively perceived within an organization, in line with previous research that often referred to climate as a person’s perception of the entire organization ( Zhou and Shalley, 2007 ).

Organizational climate and creative performance

Recently, Tan et al. (2019) found that creativity-related activities, such as IC and IIB, improved overall self-rated creativity, which in turn improved the organizations’ performance. Previous research has highlighted the benefits of creative performance as a positive influence on overall organizational performance ( Tierney and Farmer, 2011 ), but there is a paucity of research that has examined the influence of employees’ OC on creative performance. While Shalley et al. (2009) investigated the influence of creative performance on individuals who worked for pay for at least 30 h per week, the present study narrowed the focus down to the creative performance of employees in the public sector. In addition, the recent study by Martinaityte et al. (2019) called for further research on creative performance in organizations; this study answers that call by focusing on the public sector. In Figure 1 , OC is directly linked to the employee’s creative performance. Here, the employee’s creative performance is an umbrella concept that consists of the two core factors, IIB and IC. The proposed relationships in Figure 1 will be elaborated in more detail below.

IIB has long been recognized as a crucial factor in facilitating innovation within an organization ( Isaksen and Akkermans, 2011 ; Slåtten, 2011 ; Yuan and Woodman, 2010 ; Zhou and Shalley, 2003 ). Previous research has defined IIB in several ways. For example, IIB has been described as how an individual recognizes a problem, generates ideas or solutions and sets a course in implementing the perceived solution ( King, 1992 ; Scott and Bruce, 1994 ). Other scholars have defined IIB as a multistage process, containing various activities that enable different individual behaviors at each stage ( Scott and Bruce, 1994 ; Xerri and Brunetto, 2013 ). According to this latter definition, it is believed that IIB is first enabled when the production of new ideas occurs, and second, when the environment is suitable to implement creative ideas ( Scott and Bruce, 1994 ; Yuan and Woodman, 2010 ).

This study defines IIB, in line with Janssen (2005) and West and Farr (1989) , as the set of activities and behaviors toward and during the process of innovation (i.e. an individual’s search for new technology or processes and suggestions for new ways of achieving goals). The goal is to benefit work-role performance, the work unit or the organization ( Janssen, 2003 ; Janssen, 2005 ). Consequently, the nucleus of IIB is that an individual is able to adopt, implement or make use of a creative idea ( Yuan and Woodman, 2010 ).

IIB related to cognition or a person’s creative thoughts; and

IIB related to a person’s actual act or behavior, adoption or implementation of new and useful ideas.

In this study, the latter is considered when defining IIB, and the study focuses on the action or the behavioral aspect of innovation.

OC is positively related to IIB.

For organizations to benefit fully from their employees’ creative potential, it is essential to understand the drivers of employees’ IC. Rego et al. (2012) note that IC “is a function of individual and social/contextual factors” (p. 429), and the most relevant contextual factor of IC is OC. OC refers to “behaviors, attitudes and feelings” that an individual employee finds at their workplace ( Ekvall and Ryhammar, 1999 , p. 303). Previous studies have focused on identifying how OC influences specific areas of creativity ( Büschgens et al. , 2013 ; Li et al. , 2018 ; McLean, 2005 ). The characteristics and definition of IC follow in the next section.

Amabile et al. (1996) studied the role of work environment in creativity and argued that “social environment can influence both the level and the frequency of creative behavior” (p. 1155). Schneider et al. (2013) recently noted that OC should entail shared perceptions behind all that affects employees at work. In other words, Schneider et al. (2013) suggested that climate is behaviorally oriented. Patterson et al. (2005) supported this notion by arguing that OC “is more behaviorally oriented in…” (p. 381) creative climates. The review study performed by Hunter et al. (2007) revealed that OC had a positive influence on individual employees’ creativity. Hunter et al. (2007) also termed OC as “localized phenomena.”

OC is positively related to IC.

Mediating role of individual creativity

Creativity is a field that has been highly studied because of its increasing importance in the workplace ( Amabile et al. , 1996 ; Amabile et al. , 2005 ; Anderson et al. , 2014 ; Ekvall and Ryhammar, 1999 ; Zhou and Shalley, 2003 ). According to Figure 1 , the relationship between OC and IIB can be influenced by other factors. Therefore, the study proposes that IC partially explains the effects of OC on IIB ( Sarros et al. , 2008 ). To the best of the authors’ knowledge, this is the first study to examine the mediating role of IC on IIB.

Creativity has been understood as the production of new and valuable ideas ( Amabile, 1988 ). Drawing on Amabile et al. (1996) and Zhou and George (2001) , this study defines IC as the individual’s production of novel ideas that are useful and appropriate to any given situation. In other words, IC is the tendency to generate or recognize ideas, alternatives or possibilities that may be useful in solving problems.

Amabile et al. (2005) differentiated creativity from innovation, arguing that the production of new and valuable ideas is creativity and that the successful implementation of the creative ideas within an organization is innovation ( Isaksen and Akkermans, 2011 ; Isaksen and Treffinger, 2004 ; Shalley and Gilson, 2004 ). Moreover, Yuan and Woodman (2010) argued that the generation of creative ideas is only a component of IIB; accordingly, it is assumed that only with the implementation of new ideas can one achieve a successful innovation ( Isaksen and Tidd, 2007 ). For this reason, creativity would have to precede innovation ( Isaksen and Akkermans, 2011 ; Mathisen and Einarsen, 2004 ). Amabile et al. (1996) believe that “all innovation begins with creative ideas” (p. 1154), and it is considered that while creativity can proceed without innovation, successful innovation is more likely when it begins with creativity ( Isaksen and Tidd, 2007 ). It is complex to proceed with innovation without creativity ( Mathisen and Einarsen, 2004 ). Yuan and Woodman (2010 , p. 324) argued that “creative behavior concerns new idea generation, whereas innovative behavior includes both the generation and implementation of new ideas,” although both of them are necessary to achieve positive IIB at work ( Hunter et al. , 2007 ).

IC is positively related to IIB.

IC mediates the relationship between OC and IIB.

Methodology

In their recent review, De Vries et al. (2016) called for more survey methods in the research area of innovation in the public sector. As an answer to that call, this paper empirically and quantitatively examines the role of OC in employees’ creative performance in the public sector through survey data.

Participants and procedure

Data for this study were collected from one of the largest government-owned transportation organizations in Norway, where innovation and innovative work are centered. The organization offers transportation services to the public and has a geographical coverage throughout Norway. The organization primarily deals with transporting passengers and goods, and is today one of the largest ground transportation companies in Norway. The employees consist of a mix of individuals who often have work tasks that are monotonous, semi-autonomous and self-directed. The participants were from diverse functional backgrounds, including customer services, operations, marketing, human resources and finance, with offices and branches across Norway. Consequently, the employees in the public sector organization chosen for this study provided a suitable context for examining the role of OC in employees’ creative performance. OC was defined as an individual’s cognitive representation of an employee’s organizational setting ( Scott and Bruce, 1994 ). All of the organizational members at the public transportation company were, therefore, able to interpret their organizational setting.

The collection of data was accomplished through an online questionnaire distributed by official e-mails to 256 employees in the spring of 2016. Because the study mainly focused on the public sector, the population size was restricted to one public organization through convenience sampling. Employees with management or leadership positions were excluded because the study focused on those employees with no managerial positions. Prior to participation, the study was reported to the NSD[ 1 ] because voluntary participation was guaranteed and anonymity was assured.

In total, responses from 96 employees in five different departments were obtained, representing an overall response rate of 37.5%. Previous research on fostering IIB by Xerri and Brunetto (2013) gathered data from participants in both the public and private sectors, and had a response rate of 21%. As such, the 37.5% response rate in this study is considered adequate in this current cross-sectional study. Of the 96 employees, 56.3% were female, the average age was 41–50 years and 79% worked full-time. Further participant profile details are provided in Table 1 .

In assessing the role of OC in employees’ creative performance, the study relied on employees’ cognitive representations and psychological interpretations of their organizational setting ( Abbey and Dickson, 1983 ; Scott and Bruce, 1994 ). The questionnaire consisted of three main sections that enveloped the three constructs in the conceptual model in Figure 1 . The questionnaire was structured, using statements that the participants rated using a seven-point Likert scale ranging from 1 = “strongly disagree” to 7 = “strongly agree”.

OC was measured by three subcategories adopted from Scott and Bruce (1994) : empowering leadership, work group cohesiveness and individual learning orientation. Items for OC were adopted from Amabile et al. (1996), Amundsen and Martinsen (2014) , Scott and Bruce (1994) and Sujan et al. (1994) . An example item is “Around here, it is allowed for employees to try and solve the same problem in different ways.” The eight items used to measure OC were found to be consistent, with an overall Cronbach’s alpha value of 0.86.

In this study, creative performance was viewed as an umbrella concept, consisting of two core factors, IC and IIB. The four items used to measure IC were inspired by and modified from Zhou and George (2001) . An example item is, “I often have new ideas to accomplish my work tasks.” The scale was found to be reliable with a Cronbach’s alpha value of 0.84. IIB was measured using five items inspired by Scott and Bruce (1994) (e.g. “I promote my ideas so that others can use them in their work tasks”). The Cronbach’s alpha for the five items used for IIB was 0.85, demonstrating a reliable scale.

Control variables

According to Bos-Nehles and Veenendaal (2017) , control variables such as age, tenure and education can potentially influence IIB because “these characteristics may be reflected in different characteristics of organizations” (p. 11). Consequently, the study controlled for several semi-demographic characteristics: age, gender, education level, tenure, job classification and the type of employment (part-time or full-time). No significant differences were found for the semi-demographic variables, so the control variables were excluded from further analysis.

Data analysis and results

Partial least-square structural equation modeling (PLS-SEM), with Stata version 15.1 is an appropriate tool for small sample data and was applied to analyze the reliability and validity of the reflective measurement model and to assess the structural model ( Hair et al. , 2016 ).

As a first step, a confirmatory factor analysis (CFA) on the reflective measurement model of the study was performed ( Mehmetoglu and Jakobsen, 2017 ). As seen in Table 2 , the results of the CFA demonstrated satisfactory properties for all variables. The composite reliability for all factors was above the suggested value of 0.6 ( Bagozzi and Yi, 2012 ), thereby indicating good internal consistency in the constructs of this study (OC, IC and IIB). According to Hair et al. (2011) , the average variance extracted (AVE) value should not show values that are lower than 0.5. All the variables in this study showed an AVE value higher than 0.5, indicating a satisfactory degree of convergent validity. In addition, the AVE for each latent variable showed higher values than the squared interfactor correlation between OC, IC and IIB (see Table 3 ), indicating discriminant validity.

As a second step, several tests were completed, as suggested by Hair et al. (2019) , to help evaluate the structural model of the study. The results from the variance inflation factor test showed that all the variables in this study were found to be below the suggested level of 3.0, indicating no problems with multicollinearity. Because the conceptual model of the study consisted of reflective latent indicators, the extent to which each construct was “empirically distinct from” other constructs was also tested ( Hair et al. , 2016 , p. 112). Consequently, based on the bootstrap method, discriminant validity was verified. All of the indicators’ loadings on their associated constructs (OC, IC and IIB) were higher than the cross-loadings on other constructs. For example, assessment of the internal consistency of the conceptual model, in accordance with the guidelines of Hair et al. (2019) , showed that all of the indicator loadings were within the accepted range of 0.70–0.90, while the cross-loadings were found outside of the range. To evaluate the quality of the study’s hypothesized model further ( Figure 2 ), the bootstrapping method was used to obtain path coefficient (standardized) and coefficient of determination ( R 2 ) ( Hair et al. , 2019 ; Venturini and Mehmetoglu, 2017 ).

The results from the PLS-SEM analysis are presented in Figure 2 . OC was found to have a positive and significant relationship with the two creative performance variables. As hypothesized, OC was found to be positively related to IIB ( β = 0.442). Figure 2 also shows that the relationship between OC and IC was positive and significant ( β = 0.548), supporting H2 . H3 was also supported because the relationship between IC and IIB was positive and significant ( β = 0.385, p < 0.001). OC and IC together explained 52% ( R 2 ) of the variance of IIB, showing a substantial result. Moreover, OC explained 29% ( R 2 ) of the variance of IC.

To test the mediating effect of IC ( H4 ), the study applied the bootstrap method suggested by Venturini and Mehmetoglu (2017) , by first estimating the indirect effects and then testing the statistical significance ( Hair et al. , 2016 ). The results showed that the mediating effect of IC on the relationship between OC and IIB was significant ( β = 0.211), supporting the H4 .

Theoretical implications

The purpose of this study was to examine the role of OC in employees’ creative performance in a public sector organization. More precisely, this study explored the effects of OC on IC and IIB, the effect of IC on IIB and examined the mediating role of IC. This study helps address the knowledge gap mentioned by Anderson et al. (2014) , Bos-Nehles and Veenendaal (2017) and Shanker et al. (2017) , who all noted a lack of research on the role of OC in employees’ creative performance in the public sector. Furthermore, this paper contributes to the literature that emphasizes public sector organizations ( Miao et al. , 2018 ) in the field of employee creative performance. In addition, the study answers the call for a more quantitative approach in the public sector ( De Vries et al. , 2016 ), and for furthering the current understanding of the innovative behaviors of employees employed in the public sector ( Orcutt and AlKadri, 2009 ).

The results show that OC has a significant and positive relationship with employees’ creative performance. This study supports earlier research, which suggests that to sustain or increase an employee’s creative performance, one needs an OC conducive to innovation ( Bos-Nehles and Veenendaal, 2017 ; Sarros et al. , 2008 ). Most of the studies that have examined the relationship between OC and creative performance have focused on employees in the private sector ( Imran et al. , 2010 ). Although the findings of this study do not contradict previous findings, they highlight OC as an important variable for observing the influence public organizations have on employees’ creative performance ( Sarros et al. , 2008 ).

As previously mentioned, this study divided the creative performance variable into two entities, IIB and IC. This enabled further exploration of the role of OC on IIB and IC. The results showed that the employees’ representation of their organizational setting had a positive influence on IIB in the public sector. Thus, in line with Yuan and Woodman (2010) , when an environment is suitable for innovation, it is easier to sustain and engage a positive IIB among employees, making it possible for employees to adopt and implement ideas in their work in the public sector. The results of the study further showed that whether OC is found in the private or public sector, it influences how an employee in a given organization can channel and direct both their attention and activities toward innovation ( Amabile et al. , 1996 ; Anderson et al. , 2014 ; Bos-Nehles and Veenendaal, 2017 ).

H2 suggested that the perceived OC of an employee would have a positive impact on IC. The study is unique in revealing the relationship between OC and IC from the perspective of employees in the public sector, and arguing that one can nurture individual creativity through OC.

The study also hypothesized and established that employees who perceived their level of creativity to be good or above average were more likely to attain positive IIB in the public sector. In the footsteps of Amabile (1988) , this study differentiated IC from IIB. To the best of the authors’ knowledge, this is the first study that has studied the influence of IC on IIB in the public sector. Although previous studies have had a tendency to define IC and IIB interchangeably ( Scott and Bruce, 1994 ), IC is a component of innovation ( Yuan and Woodman, 2010 ). Therefore, successful innovation will only occur once new ideas are implemented ( Isaksen and Tidd, 2007 ). Isaksen and Akkermans (2011) considered that while organizational performance hinges on various pillars, IC is the most prominent. Here, we contribute to the knowledge by empirically studying IC and IIB as two separate constructs. For this reason, the direct effect of IC on IIB, as well as the mediating role of IC on OC and IIB, is a significant contribution.

Practical implications

Prior to increasing employees’ creative performance, organizations need to acquire and sustain a climate conducive to innovation. Previous research shows that the level of an employee’s creative performance often depends on the organization’s climate. The present study focused on uncovering the role of OC on an employee’s creative performance. Thus, this study contributes to organizations within the public sector. In particular, leaders and managers who wish to encourage, motivate and invest in their employees’ creative performance should pay more attention to their organization’s climate ( Imran et al. , 2010 ).

OC is composed of three underlying constructs: empowering leadership, work group cohesiveness and individual learning orientation. This study shows that there is a positive relationship between OC and IIB in the public sector. Previous research has observed OC to be crucial to an individual’s capacity to innovate in the private sector ( Sarros et al. , 2008 ). Managers in the public sector are encouraged to seek improvements, as well as creating or sustaining a climate supportive of innovation ( Orcutt and AlKadri, 2009 ). OC also represents an individual’s cognitive and psychological interpretations of their organizational setting ( Sarros et al. , 2008 ; Scott and Bruce, 1994 ), and is a central factor in how an individual chooses to approach innovation at work. Therefore, it is crucial that managers in the public sector recognize that the climate, in general, differs greatly from one employee to another. For instance, in a study by Orcutt and AlKadri (2009) on barriers to and enablers of innovation, they found that 63% of the respondents considered themselves champions of innovation. As such, what is valuable to one individual might not be the same for another. Leaders in the public sector should be eager to create a climate conducive to innovation, to influence or change employees’ cognitive representations and psychological interpretations of their organizational setting because it results in an increase in employees’ creative performance.

The results also demonstrate that a desirable OC has an effect on an employee’s IC. The implications of the relationship between OC and IC are that managers need to provide a learning arena so that teams can function well together, and encourage employees themselves to lead. This would motivate IC and sustain positive creative behavior among their employees. In their review of climate and creativity, Hunter et al. (2007) suggested that some predictors that are effective for creative performance are found in the OC. In addition, the recent study by Martinaityte et al. (2019) emphasizes the importance of fostering employees’ creative performance. For instance, it not only affects high-performance work systems but can also positively influence customer satisfaction. While Martinaityte et al. (2019) focused on retail banks and cosmetics in the private sector, this study has focused on the public sector. It is evident that the way an organization’s climate is constructed contributes a great deal to IC in the public sector.

This study has viewed IC as the individual’s production of novel and useful ideas ( Amabile et al. , 1996 ; Zhou and George, 2001 ). The direct effect of IC on IIB and the mediating role of IC on OC and IIB were examined. The results suggest that successful innovation in the public sector will most promptly occur when new and useful ideas are implemented ( Isaksen and Tidd, 2007 ). However, a study by Malik et al. (2015) argued for the importance of differentiating between employees at work when it came to their level of creativity because their motivation to introduce and implement new ideas at work was dependent on individual differences. While the study by Malik et al. (2015) focused on private universities, this study offers fresh insights on creative performance in the public sector. It is therefore important that organizations in this sector work hard to create and sustain a climate that welcomes IC, and where individuals are free to use their creative skills in solving a task. Ultimately, this will contribute positively to increase IIB ( Shalley and Gilson, 2004 ). Leaders in public sector organizations are encouraged to search for and retain creative individuals while also helping to create and sustain a climate favorable to innovation. Fernandez and Moldogaziev (2012) examined the role of employee empowerment on innovative behavior in the public sector and found that empowerment positively increases the encouragement to innovate. Although their study focused on US federal government employees, the current study offers new insights on employees in the public sector; managers in the public sector can motivate, support and encourage new ideas, better ways or new ways of solving problems at work.

Limitations and future research

This study contributed by exploring public sector employees’ perceptions of their OC. The study looked at one public sector organization at one given time, so the insights provided may offer limited generalizability to other public sector organizations. Although the study answered the call for more cross-sectoral studies in public sector innovation ( De Vries et al. , 2016 ), a limitation is its relatively small sample size, and as such, the results should be interpreted with caution. Therefore, it is suggested that future studies should broaden the present findings, and explore whether the same is true in other public organizations.

To the best of the authors’ knowledge, this is the first empirical study to examine individuals’ perceptions about their OC in a public sector. It is notable that in this study, OC was significant to employees’ creative performance. Future studies should include other variables for studying IIB, such as the consequences of IIB on an employee’s commitment to the organization, or look into other dimensions, such as organizational culture.

In this study, it was assumed that OC comprised three underlying constructs: empowering leadership, work group cohesiveness and individual learning orientation. Although the current study found OC to be a positive influence on employees’ creative performance, future research should exploit other factors that can alter employees’ IC and IIB, such as the value of IIB in employer attractiveness, or the relationship between psychological capital and IIB.

To conclude, the aim of this study was to examine the role of OC for employees’ creative performance using the public sector as an empirical context. The study therefore proposed and tested the direct and indirect effects of OC and IC on IIB. The findings revealed that an OC conducive to innovation provides nutriments to motivate employees’ IC, which in turn influences the employees’ level of IIB. IC also has a positive influence on IIB. This study, therefore, contributes to the literature by addressing the knowledge gap on employees’ creative performance in three ways: calling for more research on IIB in the public sector; empirically examining employees’ perceptions about their OC and the role of individual creative performance; and adding to the public sector literature in the field of creative performance. We hope that the findings in this study, as well as the abovementioned directions for future research, will inspire further investments in research efforts in the role of IIB in public sector organizations. Consequently, it might extend the existing knowledge and understanding of how IIB can be fostered to increase an organization’s competitive advantage or capability in other areas within the public sector. This study highlights that although there is growing literature on OC and IIB in the public sector, much remains to be studied.

Structural model results

Respondents’ sample characteristics ( n = 96)

Section Frequency (%)
Male 54 56.25
Female 42 43.75
21–30 23 23.96
31–40 19 19.79
41–50 31 32.29
51–60 21 21.88
61+ 2 2.08
Sales 65 67.71
IT 12 12.50
Market 9 9.38
HR 3 3.13
Finance 7 7.29
Primary school 1 1.04
High school 27 28.13
Certificate of apprenticeship 10 10.42
Bachelor’s/Master’s 58 60.42
Full-time 77 80.21
Part-time 19 19.79
Under a year 10 10.42
1–5 year(s) 29 30.21
6–10 years 15 15.63
11–15 years 14 14.58
16–20 years 11 11.46
20+ 17 17.71

Measurement model results, CFA

Constructs Indicators Loadings CR(DG) AVE
Individual innovative behavior (IIB) 0.896 0.634 0.85
I try out new technology, processes and techniques to complete my work 0.739
I promote my ideas so that others might use them in their work 0.800
I investigate and find ways to implement new ideas 0.885
I develop plans and schedules to realize my ideas 0.699
I try out new ideas in my work 0.842
Individual creativity (IC) 0.891 0.667 0.84
I exhibit creativity at work when given the opportunity to 0.750
I often have new ideas to accomplish my work task 0.867
I often come up with creative solutions to problems 0.828
I generally have many creative ideas 0.816
Organizational climate (OC) 0.892 0.509 0.86
My leader assigns responsibility 0.720
My leader encourages me to take initiative 0.792
My leader listens to me 0.794
It is permitted for employees to solve the same problem in different ways 0.594
There is a high “ceiling” for making mistakes among colleagues 0.708
I learn new things in my work 0.685
It is worth spending a great deal of time learning new ways to accomplish my work 0.702
I acquire new knowledge when it is necessary 0.694
Notes: : Cronbach’s alpha; CFA: confirmatory factor analysis. All of the loadings are statistically significant

IIB IC OC
IIB 1.000 0.393 0.426
IC 0.393 1.000 0.300
OC 0.426 0.300 1.000
AVE 0.634 0.667 0.509

AVE: average variance extracted; IIB: individual innovative behavior; IC: individual creativity; OC: organizational climate

Norwegian Center for Research Data (NSD).

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Acknowledgements

The authors wish to express their gratitude to the anonymous reviewers for their constructive feedback, and to the participants for their willingness to take part in this research.

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Cardiff Metropolitan University

The influence of an integrative approach of empowerment on the creative performance for employees

In recent years, a notable amount of studies have focused on the significant effect of the creative performance of employees has on the overall effectiveness of organizations. Therefore, researchers and scholars have suggested different management practices that influence the creative performance of employees. In the same vein, this study reviewed literature relevant to various management practices that influence creative performance, specifically, employee empowerment approaches. The study discussed the nature of the three major approaches of empowerment that have been examined in the literature: empowering leadership, empowerment climate and psychological empowerment, and the influence of these approaches on the creative performance of employees. Accordingly, the researcher combined the three empowerment approaches, building a theoretical framework based on linking empowering leadership to creative performance through empowerment climate and psychological empowerment, in order to build an integrative approach to empowerment.

The researcher has distributed two different questionnaires to Jordanian banks in order to test the model of the study. One of the questionnaires has been designed to measure empowering leadership behaviors and practices, as well as measuring the empowerment climate and the psychological empowerment of employees in the Jordanian banking sector. The second questionnaire was designed to measure how managers perceive the creative performance of their employees. Accordingly, 500 matched questionnaires have been distributed to employees and their managers; 412 of these were matched and applicable for the analysis in the research.

Several exploratory factor analyses tests have been conducted to ensure the validity of the scales. The results have shown that all adopted scales were loaded according to the original scales and maintained their dimensions; however, some items have been eliminated from the scales due to cross loading. Overall, the results were consistent with those found in the empowerment and creativity literature.

Subsequently, correlation matrix tests were conducted between each new structural factor, in order to examine any possible relationship between an integrative approach of empowerment and creative performance. The results have supported all the hypotheses of the study. Afterwards, multiple regression tests were conducted to investigate the ability of an integrative approach of empowerment to predict the outcome of creative performance. The results have demonstrated that empowering leadership has a positive influence on both the empowerment climate and psychological empowerment. Similarly, the empowerment climate has a positive influence on psychological empowerment. Lastly, psychological empowerment has demonstrated a positive influence on creative performance.

Furthermore, mediation analysis was used to test the model; the results demonstrated that psychological empowerment and the empowerment climate completely mediate the relationship between empowering leadership and creative performance. To illustrate, empowering leadership has a direct and an indirect influence on creative performance; however, empowering leadership has a demonstrably greater effect on creative performance through an empowerment climate and psychological empowerment (Indirect Influence). According to these results and findings, the researcher has provided theoretical and practical implications and recommendations for future researchers to take into consideration as to the importance of an integrative approach of empowerment and its effects on the creative performance of employees.

  • School of Management

Qualification level

Qualification name, publication year, usage metrics.

Cardiff Met Theses Collection

  • Industrial and employee relations

CC BY-NC-ND 4.0

Purdue University Graduate School

Tell me what to do not how to do it: Influence of creativity goals and process goals on intrinsic motivation and creative performance

Previous research has identified creativity goals and process goals as two contextual interventions for enhancing creativity in the workplace. Whereas creativity goals direct attention and effort toward outcomes that are both novel and useful, process goals direct attention and effort toward the creative process – behaviors and cognitions intended to enhance creative outcomes. The current research draws from past research and theory on goals and intrinsic motivation to explain how creativity goals and process goals influence creative performance, and perhaps more importantly, why . Specifically, I suggest that creativity goals have a direct, positive relationship with creative performance; however, process goals have an indirect, positive relationship with creative performance through creative process engagement. Additionally, specificity has the ability to focus attention on relevant processes and outcomes within the creativity criterion space. While specific creativity goals are predicted to direct attention toward desirable solutions without thwarting needs for autonomy, specific (i.e., structured) process goals may thwart autonomy perceptions, resulting in lower levels of intrinsic motivation, and ultimately creative performance. The hypotheses proposed were examined in a sample of 560 undergraduate students utilizing a 3 (creativity goals: specific, general, and no goal) x 3 (process goals: structured, semi-structured, and no goals) between-subjects experimental design. Results revealed creativity goals, particularly specific creativity goals, have a direct positive influence on creative performance. Process goals have an indirect positive relationship on creative performance through creative process engagement. Moreover, process goals have a negative impact on perceptions of autonomy, which in turn negatively impacts creative performance by reducing intrinsic motivation. The specific creativity goal had the strongest effects and appears to be an effective way to enhance both creative process engagement and creative performance. Taken together, these findings suggest that goals are a tenable means of enhancing creative performance; however, care should be taken to reduce adverse consequences for autonomy perceptions.

Degree Type

  • Doctor of Philosophy
  • Psychological Sciences

Campus location

  • West Lafayette

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Additional committee member 2, additional committee member 3, additional committee member 4, usage metrics.

  • Industrial and organisational psychology (incl. human factors)
  • Behavioural neuroscience

CC BY 4.0

ORIGINAL RESEARCH article

Beliefs about creativity influence creative performance: the mediation effects of flexibility and positive affect.

\r\nNujaree Intasao

  • School of Psychology and Cognitive Science, East China Normal University, Shanghai, China

This research explores potential factors that may influence the relationship between beliefs about creativity and creative performance. In Study 1, participants ( N = 248) recruited from upper secondary schools in Thailand were asked to solve the Alternative Uses Task (a typical divergent thinking task) and complete a series of questionnaires concerning individual beliefs about creativity and potential factors of interest. The results of structural equation modeling reveal a mediation effect of flexibility on the relationship between self-efficacy and originality. The path from self-efficacy to flexibility was also partially mediated by positive affect. Self-efficacy was also positively correlated with task enjoyment and effort. Additionally, the growth mindset was positively associated with positive affect, while the fixed mindset was positively related to negative affect. In Study 2, participants ( N = 214) were asked to solve the Insight Problems Task (a typical convergent thinking task). The results indicate that the growth mindset was positively related to task enjoyment, effort, and positive affect. The fixed mindset was negatively related to task enjoyment, effort, and creative performance. A positive relationship between the fixed mindset and negative affect was also observed. Taken together, these findings unveil some potential factors that mediate the relationships between beliefs about creativity and creative performance, which may be specific to divergent thinking tasks.

Introduction

Creativity and beliefs about creativity.

Psychologists agree upon the definition of creativity as the ability to produce work that is novel (original and unique) and useful ( Stein, 1953 ; Sternberg and Lubart, 1993 ; Runco and Jaeger, 2012 ). From a cognitive perspective, creativity is concerned with two types of thinking, namely divergent thinking and convergent thinking, both of which lead to creative production ( Cropley, 2006 ). Divergent thinking involves searching through various directions, and multiple solutions to a problem are generated; in convergent thinking, thought is directed to one correct or best solution ( Guilford, 1956 , 1959 ).

Despite the growing number of studies done on creativity, there is still much to be learned ( Runco and Albert, 2010 ). Throughout the years, researchers have studied creativity from various perspectives, including how individuals’ beliefs influence creativity. The topic of beliefs about creativity has been approached from different angles such as how people view themselves (i.e., creative self-beliefs) and how people perceive the nature of creativity. In this paper, we focuses on creative self-efficacy which is one of the key self-beliefs, and beliefs about the malleable nature of creativity (i.e., creative mindsets) which have attracted more researchers recently.

Creative self-efficacy is the belief that one can produce creative outcomes ( Tierney and Farmer, 2002 ). As in most fields, research on creative self-efficacy has been grounded in Bandura’s (1977) work on self-efficacy beliefs. Within this framework, self-efficacy beliefs determine how efficient people function through cognitive, motivational, affective, and decisional processes ( Bandura, 1993 , 2011 ). Self-beliefs of efficacy influence how much effort people put into a task, how persistent they are, and what task choices they prefer ( Bandura, 1977 ; Zimmerman, 2000b ; Schunk and DiBenedetto, 2016 ). When facing a challenge, people gauge their capacity to keep themselves motivated, focus on the task at hand, and manage negative thoughts and feelings ( Bandura and Locke, 2003 ). Self-efficacy and performance mutually influence each other ( Bandura, 1989 ; Williams and Williams, 2010 ). Past experiences shape people’s current beliefs and their current beliefs drive their future actions.

Previous research has revealed evidence of the association between creative self-efficacy and creativity as assessed by various measures. For instance, in organizational settings, Michael et al. (2011) found that employees’ creative self-efficacy was positively related to their self-reported innovative behaviors. Studies by Tierney and Farmer (2002 , 2011 ) also demonstrated that employees with high levels of creative self-efficacy tended to be rated with high levels of creativity by their supervisors as well. In school contexts, Beghetto et al. (2011) investigated elementary school students’ self-efficacy in creativity and found more self-efficacious students were given higher ratings of creative expression by their teachers. Karwowski (2011) studied high school and gymnasia students’ creative self-efficacy. Using an unfinished, framed drawing task as a measure of divergent thinking, Karwowski also found a positive link between students’ self-efficacy and their performance of the task. Based on prior research, the connection between creative self-efficacy and creativity is quite promising.

Unlike creative self-efficacy, creative mindsets are not self-beliefs but rather implicit theories concerning the source and nature of creativity ( Karwowski and Brzeski, 2017 ). The work of Dweck and her colleagues on malleability beliefs has guided research on creative mindsets (e.g., Dweck and Leggett, 1988 ; Mueller and Dweck, 1998 ; Hong et al., 1999 ). According to their research, it makes a difference whether people believe that a certain attribute is fixed or unchangeable (fixed beliefs) or that a certain attribute is developable through hard work (incremental beliefs). When engaging in a task, people with fixed beliefs attribute their success or failure to the presence or lack of ability; conversely, people with incremental beliefs ascribe the task outcome to effort ( Hong et al., 1999 ; Haimovitz and Dweck, 2017 ). As such, holding incremental beliefs is linked to desirable behaviors such as persistence, adoption of adaptive goals, and resilience in the face of setbacks ( Mueller and Dweck, 1998 ; Yeager and Dweck, 2012 ). Holding fixed beliefs, on the other hand, is related to maladaptive behaviors such as learned helplessness ( Hong et al., 1999 ). Compared to fixed beliefs, therefore, incremental beliefs lead to achievement in the long term ( Blackwell et al., 2007 ). Dweck (2006) has introduced the terms “growth mindsets” and “fixed mindsets.” People with incremental beliefs endorse a growth mindset, while people with fixed beliefs endorse a fixed mindset. In this paper, the term “creative mindsets” is used to refer to beliefs concerning the malleable nature of creativity.

The concept of creative mindsets is relatively new. As a result, the connections between creative mindsets and creativity have been explored less than creative self-efficacy has. O’Connor et al. (2013) conducted a series of studies to examine creative mindsets and creativity. Using their self-developed scale, they found that the creative growth mindset positively predicted interest in creative thinking, creative performance as assessed by the Unusual Uses Task (also known as the Alternative Uses Task), self-reported creativity (Study 1), and prior creative achievements across various domains (Study 2). Manipulation of creative mindsets (Study 3) also demonstrated that participants in the growth-mindset-induced group performed better in the Unusual Uses Task. This study provided evidence that creative mindsets affect creative performance. Karwowski (2014) developed a scale to measure creative mindsets and examined their relations to creative problem-solving as measured by insight problems. He found that the fixed mindset was related to inefficient problem-solving performance.

Besides using different instruments to measure creativity and creative mindsets, O’Connor et al. (2013) and Karwowski (2014) viewed two types of mindsets differently in terms of their constructs. The research done by O’Connor et al. (2013) was based on the premise that people endorse either fixed beliefs or incremental beliefs. That is, growth and fixed mindsets together form one construct. This view is in accordance with the research done by Dweck and her colleagues (e.g., Hong et al., 1999 ; Blackwell et al., 2007 ). However, Karwowski (2014) argued that people can hold two kinds of mindsets simultaneously, which means that the fixed mindset and the growth mindset should be conceived of as two correlated yet separate constructs. This view has been supported by correlational results of factor analyses conducted by Hass et al. (2016) , who found a negative correlation between fixed mindsets and growth mindsets, but the correlation was too small for the two to be considered as one construct. Furthermore, they found a positive correlation between the creative growth mindset and self-efficacy, but not between the fixed mindset and self-efficacy. As such, they concluded that while the two mindsets are related, they are indeed two distinct constructs. Additionally, applying a bifactor modeling approach and a latent profile analysis, Karwowski et al. (2018b) demonstrated that people can hold both fixed and growth mindsets. In fact, their results showed that people could be classified as people as those with high growth and low fixed mindsets, those with low growth and high fixed mindsets, those with high growth and high fixed mindsets, and those with low fixed and malleable mindsets.

Overall, evidence from past research has established the associations between these two types of beliefs about creativity and creativity. Specifically, high creative self-efficacy and growth mindset, rather than fixed mindset, appear to be linked to desirable creative outcomes. However, some inconsistencies regarding how researchers have hypothesized the direction of the associations should be addressed, especially if studies have involved creativity tasks. For instance, Karwowski (2011) used a creativity task, specifically a divergent thinking task, to study the association between creative self-efficacy and creativity. In his study, the performance in the task was treated as a predictor of self-efficacy. The direction of the divergent thinking performance and self-efficacy found in this study is in alignment with Karwowski and Beghetto’s (2018) Creative Behavior as Agentic Action model, which proposes that the link between creative potentials and creative achievement is mediated and moderated by creative confidence and valuing creativity. According to this model, divergent and convergent thinking abilities are viewed as creative potentials and essentially these abilities influence self-efficacy. Creative mindsets were later included in the Elaborated Creative Behavior as Agentic Action model ( Karwowski et al., 2016 ). According to this model, creative mindsets influence the relationships between creative potential, creative self-beliefs, and creative behavior. In this later model, divergent and convergent thinking are also perceived as creative potentials which are neither predictors of self-efficacy nor creative mindsets. Conversely, some studies on creativity’s relationship with creative mindsets examined performance in a divergent thinking task, such as the Alternative Uses Task ( O’Connor et al., 2013 ) or a convergent thinking task (e.g., insight problems; Karwowski, 2014 ), as an outcome of creative mindsets. This indicates that performance in divergent or convergent thinking tasks can be used as both a predictor and an outcome of beliefs. This difference may simply depend on how researchers view the performance of the tasks. As a predictor, performance may serve as a reference for people to evaluate their abilities and form their beliefs. As an outcome, performance represents some form of creative behavior which is a result of how beliefs influence actions. The present research is based on the premise that beliefs influence creative performance and it aims to explore some psychological factors that could potentially explain this mechanism.

Potential Mediators Between Beliefs and Creativity

Cognitive processing channels.

The dual pathway to creativity model asserts that creativity can be achieved through two cognitive pathways, namely the flexibility pathway and the persistence pathway ( De Dreu et al., 2008 ; Nijstad et al., 2010 ). In the flexibility pathway, creativity is obtained through cognitive flexibility: that is, flexibly switching from one perspective to another ( Nijstad et al., 2010 ). In the persistence pathway, creativity is accessed through cognitive persistence: in other words, through sustained and focused task-directed cognitive effort ( Nijstad et al., 2010 ). The use of cognitive flexibility manifests itself in divergent thinking when individuals engage in broad cognitive categories and frequently switch among categories during the thinking process. On the other hand, the use of the persistence pathway is apparent when individuals draw many ideas from a few categories. In divergent thinking tasks in which participants have to produce ideas to solve a problem, the number of categories used by participants functions as an indicator of cognitive flexibility, while within-category fluency or the number of ideas within a category is used to measure persistence ( De Dreu et al., 2008 ; Roskes et al., 2012 ). According to this model, some states or traits facilitate cognitive flexibility, while others enhance cognitive persistence. For instance, when using a brainstorming task, De Dreu et al. (2008) found that cognitive flexibility (the number of categories used) mediated the effect of positive affective states on originality; while cognitive persistence (within-category fluency) mediated the effect of negative mood states on creative fluency. Although both cognitive pathways can lead to creativity, the persistence pathway is believed to be less effective compared to the flexibility pathway because it requires more cognitive resources ( Roskes et al., 2012 ).

Self-efficacy beliefs ( Schunk and Zimmerman, 1997 ; Bandura, 2011 ) and incremental beliefs ( Dweck, 2000 ; Dweck and Master, 2008 ) promote self-regulation. This paper hypothesizes that these beliefs are associated with greater flexibility, and that these associations may be due to their links to self-regulation. On the one hand, self-regulation, which involves cyclically making adjustments as needed based on prior knowledge ( Zimmerman, 2000a ), is driven by task-switching ability, since this ability allows people to flexibly switch between means and goals when appropriate ( Hofmann et al., 2012 ). If self-efficacy and incremental beliefs are linked to the effective self-regulatory process, and this process relies on cognitive flexibility, then these beliefs could be related to cognitive flexibility. On the other hand, self-efficacy and incremental beliefs influence adaptive reactions to a situation, such as sustaining positive affect in the face of setbacks, adopting approach-based orientations, and maintaining motivation (as discussed in the “ Self-Regulatory Responses ” section). Because these reactions are believed to be facilitators of flexible processing, the beliefs should be connected with cognitive flexibility in one way or another.

Self-Regulatory Responses

As previously mentioned, self-efficacy beliefs and malleability beliefs predict how people react to a situation. In this way, the beliefs predict achievement through the use of self-regulatory strategies. This paper hypothesizes that the same principle would apply to beliefs concerning creativity and creative achievement. More specifically, this paper hypothesizes that creative self-efficacy and creative mindsets affect creativity by triggering self-regulatory reactions that promote or demote creativity.

Affective states

The beneficial effects of beliefs on emotional regulation seem to be most apparent when individuals encounter challenging situations. Perceived self-efficacy has an impact on individuals emotionally ( Linnenbrink and Pintrich, 2003 ). Past research has shown that people with a weak sense of self-efficacy are more vulnerable to negative emotional experiences such as childhood depression ( Bandura et al., 1999 ), test anxiety ( Komarraju and Nadler, 2013 ; Roick and Ringeisen, 2017 ), and job stress ( Klassen and Chiu, 2010 ). With respect to creative self-efficacy, Rego et al. (2012) found that employees’ self-efficacy beliefs were positively correlated with positive affect, and that positive affect partially mediated the relationship between self-efficacy and creativity as rated by their supervisors.

With respect to malleability beliefs, research devoted to intelligence among students revealed that students who think intelligence is undevelopable are likely to experience negative feelings such as anxiety, anger, shame, hopelessness, and boredom ( King et al., 2012 ). In the sports domain, Gardner et al. (2015) found that people with a stronger fixed mindset were more vulnerable to competition anxiety, whereas a stronger growth mindset was related to less anxiety. The unfavorable impacts of fixed beliefs could be explained by their association with less effective emotion regulation ( Schroder et al., 2015 ). Given that creative mindsets have been built on the same foundation as other areas, their connections with affect should appear indifferent. That is a fixed mindset would be associated with negative affect and a growth mindset would be related to positive affect.

As previously mentioned, creativity can be achieved via flexibility and persistence pathways, with flexibility being the preferable pathway. Both positive affect and negative affect can lead to creativity as long as they are activating ( De Dreu et al., 2008 ; Nijstad et al., 2010 ). Positive activating affect facilitates cognitive flexibility; on the other hand, negative activating affect increasing the use of cognitive persistence. Based on past research, it seems that when performing a creativity task, people with high creative self-efficacy and a growth mindset would experience lower negative affect and higher positive affect, which would lead to flexible thinking and creativity, while a fixed mindset would result in the opposite outcomes.

Approach/avoidance orientation

When engaging in a task, people with a strong sense of self-efficacy anticipate success, while those who perceive low self-efficacy visualize failure ( Bandura, 1993 ). Inefficacious people are therefore apt to see task demands as threats to be avoided rather than challenges to be learned from ( Chemers et al., 2001 ). Past research on achievement goals has provided some evidence on the impact of self-efficacy beliefs on approach/avoidance orientations. For instance, studies in educational settings have shown that students with high self-efficacy tend to adopt approach-based goals such as mastering a given task or demonstrating their competence ( Pajares et al., 2000 ; Cury et al., 2006 ; Van Yperen, 2006 ; Komarraju and Nadler, 2013 ). Conversely, students with low self-efficacy are prone to engage in avoidance-based goals such as avoiding showing their incompetence ( Pajares et al., 2000 ; Cury et al., 2006 ; Van Yperen, 2006 ). With respect to creative self-efficacy, research done by Beghetto (2006) and Puente-Díaz and Cavazos-Arroyo (2017) has revealed a similar trend in which people with high creative self-efficacy tend to engage in approach orientations.

Malleability beliefs influence what types of goals people adopt, but unlike self-efficacy, they seem to be unable to predict the engagement of approach/avoidance orientations. Research has indicated that people who hold a fixed mindset are likely to adopt both approach-based goals such as demonstrating their competence ( Robins and Pals, 2002 ; Cury et al., 2006 ) and avoidance-based goals such as avoiding showing their incompetence ( Cury et al., 2006 ). On the other hand, those that hold a growth mindset have a tendency to adopt approach-based goals such as learning or mastering a subject ( Robins and Pals, 2002 ; Cury et al., 2006 ; Lou and Noels, 2016 ) and avoidance-based goals such as avoiding learning less than they could ( Cury et al., 2006 ). In the case of creative mindsets, a recent study by Puente-Díaz and Cavazos-Arroyo (2017) revealed that the growth mindset and the fixed mindset were both positively related to approach-based goals. Evidently, mindsets predict what types of goals people prefer, but not the approach/avoidance orientation of the goals.

Because approach orientations are linked to higher cognitive flexibility, ( Nijstad et al., 2010 ; Roskes et al., 2012 ), this paper hypothesizes that people with high creative self-efficacy will adopt an approach orientation, which will then enhance cognitive flexibility and subsequently creativity.

Task enjoyment

Task enjoyment/interest is an indicator of intrinsic motivation ( Ryan, 1982 ; Davis et al., 1992 ; Ryan and Deci, 2000 ). In fact, the use of self-reported interest and enjoyment of the activity is a common approach to assessing intrinsic motivation ( Ryan and Deci, 2000 ). Intrinsic motivation is when people are driven to engage in an activity because they find it interesting or enjoyable ( Amabile and Pillemer, 2012 ). This type of motivation is involved in cognitive flexibility ( Deci and Ryan, 2000 ), and is believed to be conducive to creativity ( Amabile and Pillemer, 2012 ).

Perception of ability has been positively linked to motivation ( Bandura, 1993 , 2011 ). For example, early work by Bandura and Schunk (1981) found that students with higher mathematical self-efficacy were more intrinsically interested in arithmetic tasks. Zimmerman and Kitsantas (1997) also found that perceived self-efficacy in dart skills was positively correlated with interest in the game. Similar results have been found in sports literature. Hu et al. (2007) provided participants with fake feedback on their exercise tests to manipulate their self-efficacy in exercise. The results showed that people in the high-self-efficacy group enjoyed their physical activity more than their counterparts in the low-self-efficacy group.

As for studies concerning malleability beliefs, the same trend has been found in people with a growth mindset. For instance, in a study by Aronson et al. (2002) , participants who were convinced that intelligence was improvable through hard work reported that they experienced greater enjoyment during academic processes. The impact of incremental beliefs on enjoyment even persists after setbacks. Mueller and Dweck (1998) demonstrated that praising students for their hard work (promoting growth mindsets) rather than their intelligence (promoting fixed mindsets) helped to sustain their task enjoyment even after facing failure. With respect to creativity research, O’Connor et al. (2013) also found a positive correlation between the creative growth mindset and self-reported interest in creative thinking.

Taking this all into consideration, this paper hypothesizes that self-perceived efficacy and creative mindsets will impact creativity via enjoyment of the task and the use of flexible processing.

Effort reflects how much people engage in an activity. Research literature emphasizes that exerting more effort is an adaptive behavioral outcome of self-efficacy beliefs ( Bandura, 1977 ; Zimmerman, 2000b ) and malleability beliefs ( Dweck, 2000 ). Effort is a more controllable factor in comparison with ability. The extent of effort put forth depends on people’s own will, so if they are convinced that their accomplishments rely on their hard work, they tend to be more motivated to work harder ( Schunk, 1983 ).

Research has suggested that people with high self-efficacy are likely to have a positive attitude toward effort. In the presence of challenges, self-efficacy predicts how long people persevere and how much energy they invest in a task ( Zimmerman, 2000b ; Pajares and Schunk, 2002 ; Bandura, 2011 ). After applying both questionnaire and diary methods to assess academic effort, Trautwein et al. (2009) reported a positive association between effort and self-competence beliefs. Similarly, Komarraju and Nadler (2013) found positive correlations among undergraduate students’ grade point average, self-efficacy, and effort regulation (working hard and persisting when necessary). Their mediation analysis also demonstrated that effort regulation partially mediated the link between self-efficacy and academic achievement.

With respect to malleability beliefs, research suggests that by valuing hard work, people with a growth mindset expend more effort on tasks. For instance, Mueller and Dweck (1998) demonstrated that when students were praised for their ability, they tended to view their performance as the outcome of their ability instead of their effort, and so when given a choice, they were less willing to spend more time on the activity. Hong et al. (1999) provided participants with a false negative result of a task that allegedly tested their intelligence. Manipulating participants’ fixed and growth mindsets, they found that those in the growth-mindset group were prone to ascribe the outcome to effort, and they were apt to express willingness to take remedial action.

To a certain extent, creativity requires conscious effort ( Cropley, 2006 ). Conscious effort is involved with creative production in the preparation process ( Busse and Mansfield, 1980 ; Cropley, 2006 ) in the way that it enables and provides direction to unconscious creative processing ( Busse and Mansfield, 1980 ). As such, effort may mediate the links between the beliefs and creative performance.

The Present Research

The two present studies were intended to explore factors that could explain how creative self-efficacy and creative mindsets impact creativity. Creative self-efficacy and mindsets, more specifically the growth mindset, have been found to be correlated with each other ( Karwowski, 2014 ; Hass et al., 2016 ), yet the causal aspect of the relationship is not clear. For instance, highly self-efficacious people might experience more success, thus believing that their ability can be improved. Holding a growth mindset might motivate people to work harder, help them gain more achievements, and consequently boost their self-efficacy. Given that the direction of self-efficacy and creative mindsets was not our focus, we therefore treated both of them equally as predictors of creative performance. Furthermore, the relationships between beliefs and creative performance was not our main interest; instead, our main concern was to explore factors that could link them.

As previously mentioned, creativity can be achieved by adopting flexible cognitive processing and persistent processing. Because these two processing styles manifest themselves in divergent thinking, we applied a divergent thinking task in Study 1. To test if creative beliefs may impact creativity through either or both cognitive flexibility and persistence, we treated these two traits as mediators. Additionally, self-efficacy and ability mindsets determine how people regulate themselves when facing a challenge (through self-regulatory responses). Previously, we proposed some self-regulatory responses that affect creativity in a positive way. There is also some evidence suggesting that adopting certain self-regulatory responses may lead to different types of cognitive processing. Accordingly, we treated these self-regulatory reactions as another set of mediators, and tested whether they could connect beliefs with creative performance directly and/or connect them with creative performance indirectly, through different types of cognitive channels. In Study 2, we adopted a convergent thinking task instead, to examine if beliefs would impact this task in the same way. However, due to the task type, cognitive flexibility and persistence scores could not be computed, and are thus not included in the examination.

Participants

The participants were upper secondary school students recruited from schools in Thailand. Originally, 276 students participated in this study. Nine cases were excluded due to missing data. Fourteen cases were excluded due to unengaged responses. Five cases were excluded due to misunderstanding the instruction of the creativity task. The final sample thus consisted of 248 students with a mean age of 16.97 ( SD = 1.07). Of this sample, 157 were female, and all were native Thai speakers. The research is approved by the University Committee on Human Research Protection (UCHRP) of East China Normal University. In addition, permission from the schools’ principals and consent forms from participants and their parents/guardians were obtained prior to data collection.

The questionnaires employed in this study were originally written in English. In order to administer the questionnaires to this particular sample, the back-translation technique recommended by Brislin (1986) was applied. First, one of the authors translated the questionnaire items from English to Thai, and a professional English–Thai translator blindly to the original content translated them back to English. The back-translated and original versions were later compared to determine whether or not the concepts were different. Problematic items were adjusted via discussion between the two translators. To ensure that the translated questionnaires were comprehensible to the target sample, four upper secondary school students were asked to complete them and provide feedback. Again, problematic items were adjusted via discussion between the two translators.

Beliefs Concerning Creativity

Creative self-efficacy.

Creative self-efficacy was measured using six items of creative self-efficacy subscale from the Short Scale of Creative Self Scale ( Karwowski et al., 2018a ). Participants responded on a 5-point Likert scale with 1 being “strongly disagree” and 5 being “strongly agree.” One sample item is, “I am good at proposing original solutions to problems.”

Creative mindsets

Creative mindsets were measured using a 5-point Likert (1 being “strongly disagree” and 5 being “strongly agree”) developed by Karwowski (2014) . The scale consists of a 5-item fixed mindset subscale (“You either are creative, or you are not—even trying very hard you cannot change much”) and a 5-item growth mindset subscale (“Everyone can create something great at some point if he or she is given appropriate conditions”).

The Alternative Uses Task was used to assess creativity associated with divergent thinking. In this task, participants were given 10 min to come up with creative uses for a brick. Three scores (originality, flexibility, and persistence) were computed from this task. The originality score was the number of responses that were provided by less than 5% of all participants. A high score indicated high creativity. The flexibility score was the number of categories used. A high score reflected high cognitive flexibility (e.g., De Dreu et al., 2008 ; Roskes et al., 2012 ). The persistence score was the number of responses divided by the flexibility score. A high score represented high cognitive persistence (e.g., De Dreu et al., 2008 ). As such, only the originality score was used to represent creative performance, while the flexibility score and the persistence score were used to indicate cognitive processing tendencies.

Affective states during the task were assessed using the Positive and Negative Affect Schedule (PANAS; Watson et al., 1988 ). The scale consists of 10 items of mood descriptors evaluating positive affect (PA) and 10 items of mood descriptors evaluating negative affect (NA). These two dimensions were later renamed positive activation and negative activation due to the activating nature of the mood descriptors used in the scale ( Watson et al., 1999 ). Participants had to indicate on a scale of 1 to 7 (1 being “not at all” and 7 being “extremely”) to what extent they felt a specific mood during the creativity task. These scales were to be completed after the creativity task.

A force-choice approach was employed to assess approach orientation versus avoidance orientation. This approach was used successfully in prior studies to measure approach/avoidance achievement goals (e.g., Mueller and Dweck, 1998 ; Van Yperen and Renkema, 2008 ). Participants in this study were forced to choose one of the two statements that was the most accurate for them. The two statements were “During the task, I focused on performing well,” representing the approach orientation, and “During the task, I focused on not performing poorly,” representing the avoidance orientation. For analysis purposes, the avoidance orientation and the approach orientation were coded as 0 and 1, respectively.

Seven items from the Interest/Enjoyment Subscale from the Intrinsic Motivation Inventory ( Ryan, 1982 ) were used as a measure of task enjoyment. A sample item of this subscale is “I enjoyed doing the task very much.” Participants had to respond on a scale of 1 to 7 with 1 being “not true at all” and 7 being “extremely true.”

Effort exerted during the creativity task was measured using the Effort/Importance Subscale from the Intrinsic Motivation Inventory ( Ryan, 1982 ). Out of 5 items, 1 item of this subscale measures importance. For this study, this item was excluded and the remaining four items were used to measure effort. A sample item is “I put a lot of effort into the task.” Participants had to respond on a scale of 1–7 with 1 being “not true at all” and 7 being “extremely true.”

Other Variables

Valence and arousal.

The valence and arousal scales from Lang’s (1980) Self-Assessment-Manikin were used to measure valence and arousal dimensions of affective states. Participants were asked to complete these scales before engaging in the creativity task to measure their pre-existing affective states.

The participants’ ages were asked as one of the demographic questions.

The questionnaires and the creativity task were paper-based and administered in a classroom to groups of 20 to 30 participants at a time. Participants were asked to complete the demographic questions first, followed by the scales measuring pre-task affective states, creative mindsets, and creative self-efficacy. Participants then worked on the creativity task. Lastly, approach/avoidance orientations, affective states, task enjoyment, and effort were measured.

Results and Discussion

This study employed the structural equation modeling (SEM) technique for statistical analyses using Mplus version 7.4. SEM is a multivariate method that allows researchers to test a series of dependence relationships at the same time ( Hair et al., 2010 ). Given that this study dealt with multiple variables, this method was suitable for the present data.

In this study’s SEM models, all three creativity scores (originality, flexibility, and persistence), age, and valence and arousal were treated as continuous variables. Of all these variables, kurtosis values of the originality score and the persistence score were outside the acceptable range of ±2 ( Lomax and Hahs-Vaughn, 2012 ). Log-transformation was therefore performed for the persistence score, and because the originality score contained zero values, square-root transformation was performed instead. Kurtosis values of these two variables fell within the acceptable range after the transformation. Approach/avoidance orientation was a binary variable. While indicators that are Likert-scale responses with five categories or more are generally treated as continuous variables, the histograms of our scale responses revealed some floor and ceiling effects. Treating indicators with asymmetrical distribution as continuous is not appropriate ( Kline, 2016 ); therefore, responses in the scales of creative self-efficacy, creative mindsets, task enjoyment, and effort were defined as ordered-categorical variables. Analyses were employed using mean-and-variance-adjusted weighted least squares estimation (WLSMV) to account for non-continuous variables. With this estimation method, the regression coefficients produced are linear regression coefficients when dependent variables are continuous or continuous latent; the regression coefficients are probit regression coefficients when dependent variables are binary or ordered categorical ( Muthén and Muthén, 1998–2012 ). Fit indices and criteria used were χ 2 /df for the parsimonious fit with value < 3 ( Marsh and Hocevar, 1985 ; Hair et al., 2010 ), comparative fit index ( CFI ) for the incremental fit with values > 0.90 ( Bentler, 1990 ; Hair et al., 2010 ), and root mean square error of approximation ( RMSEA ) for the absolute fit with value < 0.08 ( Browne and Cudeck, 1993 ).

Test of the Measurement Model

Before proceeding with SEM, a confirmatory factor analysis (CFA) was performed to validate the measurement model of seven latent constructs: creative self-efficacy, fixed mindset, growth mindset, negative affect, positive affect, task enjoyment, and effort. Items loaded on their perspective factors smaller than 0.35 were dropped to improve unidimensionality. Accordingly, 1 item from the fixed mindset scale, 4 items from the positive affect scale, and 1 item from the effort scale were removed. The final model yielded an acceptable fit [χ 2 (758) = 1490.29, p < 0.001, χ 2 /df = 1.97, CFI = 0.92, and RMSEA = 0.06]. The reliability coefficients of these scales, along with descriptive statistics and correlations among the latent and observed variables, are presented in Table 1 .

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TABLE 1. Descriptive statistics, reliability coefficients, and correlations for Study 1.

Next, the relationships among the variables were tested using a series of SEM models. To control the effects of age and affective states prior to engaging in the creativity task on dependent variables, age and valence and arousal were entered into all SEM models as covariates (i.e., all endogenous variables were regressed on these variables).

Effects of Beliefs on Creativity

The effects of creative self-efficacy and the two kinds of creative mindsets on creativity were first investigated. Model 1, comprising of creative self-efficacy and the two types of creative mindsets as predictor variables, and the originality score as the only outcome variable, demonstrated an adequate fit [χ 2 (135) = 242.54, p < 0.001, χ 2 /df = 1.80, CFI = 0.90, and RMSEA = 0.06]. No trimming was performed. To account for possible multicollinearity among independent variables, variance inflation factors (VIFs) were computed. A variable may constitute a problem, if the VIF is greater than 10 ( Kline, 2016 ). The results suggested that multicollinearity was not an issue among the predictors (VIFs range: 1.15–1.58). Based on this model, creative self-efficacy was found to positively predict originality (β = 0.24, p = 0.001), indicating that the more people believe they have capacities to be creative, the more likely they are to produce creative ideas. A study by Karwowski (2011) also found this positive relationship between creative self-efficacy and divergent thinking. Effects of creative growth and fixed mindsets on originality were not observed (β = -0.06, p = 0.502 and β = -0.17, p = 0.055, respectively). Research literature emphasizes the role of mindsets when facing setbacks ( Dweck, 2006 ). As such, their role may be limited when it comes to relatively easy tasks ( Karwowski et al., 2016 ). Given that the Alternative Uses Task is not a very challenging task, it might not allow the effects of mindsets to manifest themselves.

Effects of Beliefs on Creativity via Cognitive Processing Channels

Creativity can be achieved by being cognitively flexible or/and being cognitively persistent ( Nijstad et al., 2010 ). The flexibility score and the persistence score were therefore inserted into the model as mediators (Model 2). In this model, the scores of originality, flexibility, and persistence were regressed on creative self-efficacy and the two creative mindsets. The originality score was also regressed on the flexibility and persistence scores. Following Preacher and Hayes’s (2008) recommendation, residuals of the mediators were covaried. The model yielded an acceptable fit [χ 2 (159) = 265.89, p < 0.001, χ 2 /df = 1.67, CFI = 0.91, and RMSEA = 0.05], and no trimming was performed. Examination of VIFs suggested multicollinearity among the predictors and mediators was not a concern (VIFs range: 1.17–1.58). Indirect effects were tested using the model indirect command in Mplus. With this command, indirect effects are defined as products of regression coefficients ( Muthén and Muthén, 1998–2012 ).

Results showed that persistence and flexibility positively predicted originality (β = 0.40, p < 0.001 and β = 0.74, p < 0.001, respectively). Results also showed that creative self-efficacy positively predicted flexibility (β = 0.29, p < 0.001), but unlike Model 1 no longer had a significant effect on originality (β = 0.04, p = 0.435). A significant indirect effect of creative self-efficacy on originality via flexibility was detected (β = 0.21, p = 0.001). These results demonstrate that the effect of self-efficacy on originality was fully mediated through flexibility, indicating that people produce creative ideas by engaging in flexible processing when they are self-efficacious in their creativity.

Additionally, flexibility was also predicted by the fixed mindset, but in a negative direction (β = -0.19, p = 0.026). An indirect effect of fixed mindset on originality via flexibility also appeared significant (β = -0.14, p = 0.03), indicating that people who hold a low level of fixed mindset tend to be more cognitively flexible, and this in turn leads to more original ideas. Results from the growth mindset failed to emerge. Figure 1 illustrates Model 2 with path coefficients.

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FIGURE 1. The relationships between creativity as indicated by the originality score and, creative self-efficacy and creative mindsets via cognitive processing channels while controlling the effects of age, valence and arousal (Model 2). The values represent standardized path coefficients with standard errors in parentheses. ∗ p < 0.05, ∗∗ p < 0.01, ∗∗∗ p < 0.001.

Effects of Beliefs on Creativity via Self-Regulatory Responses

To test whether or not any proposed self-regulatory responses (i.e., positive affect, negative affect, approach/avoidance orientation, task enjoyment, and effort) could explain the connections between the beliefs and creativity, these variables were added into the model (Model 3, as illustrated in Figure 2 ). For this model, all self-regulatory responses and the creativity scores (i.e., originality, flexibility, and persistence) were regressed on creative self-efficacy and the two mindsets. The creativity scores were regressed on all self-regulatory responses. The originality score was also regressed on the flexibility score and the persistence score. Again, residuals of parallel but not serial mediators were covaried. The model fit indices were satisfactory [χ 2 (996) = 1763.69, p < 0.001, χ 2 /df = 1.77, CFI = 0.91, and RMSEA = 0.06]. No trimming was performed and multicollinearity among the predictors and mediators was not a concern (VIFs range: 1.09–2.20).

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FIGURE 2. The relationships between creativity as indicated by the originality score and, creative self-efficacy and creative mindsets via cognitive processing channels and self-regulatory responses while controlling the effects of age, valence and arousal (Model 3). For the sake of clarity, only significant direct paths are displayed. The values represent standardized path coefficients with standard errors in parentheses. ∗ p < 0.05, ∗∗∗ p < 0.001.

After examining path coefficients, the results demonstrated that creative self-efficacy positively predicted positive affect (β = 0.34, p < 0.001), task enjoyment (β = 0.24, p < 0.001), and effort (β = 0.32, p < 0.001). As in Model 2, the direct effect of creative self-efficacy on flexibility remained significant (β = 0.20, p = 0.03). With regard to creative mindsets, the fixed mindset appeared to be a positive predictor of negative affect (β = 0.24, p = 0.015). Inconsistent with Model 2, the direct effect of the fixed mindset on flexibility became insignificant (β = -0.15, p = 0.101). In addition, the growth mindset appeared to positively predict positive affect (β = 0.16, p = 0.04). The results were in line with prior studies demonstrating the beneficial effects of high self-efficacy on affect (e.g., Rego et al., 2012 ), task enjoyment (e.g., Hu et al., 2007 ), and effort (e.g., Trautwein et al., 2009 ), as well as the favorable effect of growth mindset and the adverse effect of fixed mindset on affect (e.g., King et al., 2012 ). With respect to the direct relationships of the proposed self-regulation related responses and creativity, only the positive relationship between positive affect and flexibility was observed (β = 0.25, p = 0.016). Additionally, persistence and flexibility remained positively related to originality (β = 0.41, p < 0.001 and β = 0.76, p < 0.001, respectively). All path coefficients of this model are displayed in Table 2 .

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TABLE 2. Direct effects of Model 3.

Again, the model indirect command in Mplus was employed to test indirect effects. As in Model 2, creative self-efficacy predicted originality via flexibility (β = 0.15, p = 0.034). The results also revealed that creative self-efficacy positively predicted flexibility via positive affect (β = 0.09, p = 0.023), and positive affect positively predicted originality via flexibility (β = 0.19, p = 0.02). The indirect path from creative self-efficacy to originality via positive affect and flexibility also appeared to be statistically significant (β = 0.07, p = 0.028). No other indirect effects were observed.

In summary, the relationship between creative self-efficacy and creativity as indicated by the originality score can be explained by flexibility and positive affect. More precisely, creative self-efficacy facilitates flexible thinking, which in turn enhances creativity. Additionally, creative self-efficacy also promotes positive affect, which partially increases cognitive flexibility. This is in alignment with the notion of the dual pathway to creativity model in which creativity can be achieved effectively through flexibility, and flexibility can be driven by positive affect ( Nijstad et al., 2010 ). However, the effect of negative affect on creativity via persistence was not detected. This could be explained by the work of Roskes et al. (2012) suggesting that the persistence pathway costs more cognitive resources and people tend to exert these resources only when necessary. It is possible that participants in this study did not see the necessity of performing the task well. Therefore, their negative affect did not lead to creativity.

Participants were upper secondary school students recruited from schools in Thailand. Initially, 239 students participated in this study. Of this number, 12 cases were excluded due to missing data and 13 cases were excluded due to unengaged responses. The final sample consisted of 214 students with a mean age of 17.05 ( SD = 0.91). Among this sample, 116 students were female, and all were native Thai speakers. The research is approved by the University Committee on Human Research Protection (UCHRP) of East China Normal University. In addition, permission from the schools’ principals and consent forms from participants and their parents/guardians were obtained prior to data collection.

All measures used in this study were the same as those used in Study 1, except for the creativity task. In this study, the Insight Problems Task was used to measure creativity associated with convergent thinking. Participants were presented with 10 insight problems. They were given 10 min to solve as many problems as possible. The number of correct answers was used as the indicator of creative problem-solving. Insight problems used in this study were adapted from Dow and Mayer (2004) . A sample problem is “A woman’s earring fell into a cup that was filled with coffee, but her earring did not get wet. How could this be?”

The procedure was the same as that followed in Study 1.

As in Study 1, an SEM analysis using Mplus version 7.4 was employed. Mean-and-variance-adjusted weighted least squares estimation was once again used to handle categorical and continuous data. The problem-solving score, age, and valence and arousal were treated as continuous variables. Approach/avoidance orientation was treated as a binary categorical variable, and responses of the other Likert scales were treated as ordered-categorical variables. Model fit indices and criteria were the same as those used in Study 1.

Before proceeding with SEM, a CFA was conducted to validate the measurement model of seven latent constructs: creative self-efficacy, fixed mindset, growth mindset, positive affect, negative affect, task enjoyment, and effort. As in Study 1, items with factor loadings smaller than 0.35 were excluded to improve unidimensionality. As a result, 1 item from the fixed mindset scale, 1 item from the effort scale, 1 item from the negative affect scale, and 5 items from the positive affect scale were omitted. The final model showed an acceptable fit [χ 2 (681) = 1236.22, p < 0.001, χ 2 /df = 1.82, CFI = 0.95, and RMSEA = 0.06]. The scale reliability coefficients are presented in Table 3 along with descriptive statistics and correlations among the latent and observed variables.

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TABLE 3. Descriptive statistics, reliability coefficients, and correlations for Study 2.

Again, in SEM age, and valence and arousal were included in all models as covariates.

To examine the associations between the beliefs and creativity, creative self-efficacy, fixed mindset, and growth mindset were added into the model as predictors, and the problem-solving score was entered into the model as the outcome variable (Model 4). The model demonstrated an acceptable fit [χ 2 (135) = 196.31, p < 0.001, χ 2 /df = 1.45, CFI = 0.95, and RMSEA = 0.05]. No trimming was performed. The VIF of each predictor was between 1.22 and 2.01, suggesting multicollinearity was not a problem.

The results demonstrated that the growth mindset positively predicted problem-solving performance (β = 0.26, p = 0.01). Conversely, the fixed mindset negatively predicted problem-solving (β = -0.31, p < 0.001). This result is in line with Karwowski’s (2014) finding, demonstrating a negative association between the fixed mindset and problem-solving. A significant link between creative self-efficacy and problem-solving did not emerge (β = 0.00, p = 0.98).

All proposed self-regulatory responses (negative affect, positive affect, approach/avoidance orientation, task enjoyment, and effort) were introduced into the model (Model 5, as illustrated in Figure 3 ) to test whether or not they could explain how the beliefs are connected to creative problem-solving. For this model, all self-regulatory responses and the problem-solving score were regressed on creative self-efficacy and the two mindsets. The problem-solving score was also regressed on self-regulatory responses. All self-regulatory responses were entered into the model as parallel mediators and covaried. The model fit indices were acceptable [χ 2 (841) = 1403.54, p < 0.001, χ 2 /df = 1.67, CFI = 0.94, and RMSEA = 0.06]. No trimming was performed. Multicollinearity was not an issue among the predictors and mediators (VIFs range: 1.20–3.55).

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FIGURE 3. The relationships between creativity as indicated by the problem-solving score and, creative self-efficacy and creative mindsets via self-regulatory responses while controlling the effects of age, valence and arousal (Model 5). For the sake of clarity, only significant direct paths are displayed. The values represent standardized path coefficients with standard errors in parentheses. ∗ p < 0.05, ∗∗ p < 0.01, ∗∗∗ p < 0.001.

Examining direct paths revealed that the fixed mindset negatively predicted task enjoyment (β = -0.23, p = 0.005) and effort (β = -0.22, p = 0.021), but positively predicted negative affect (β = 0.20, p = 0.013). Consistent with Model 4, the fixed mindset negatively predicted problem-solving (β = -0.31, p < 0.001). The growth mindset positively predicted task enjoyment (β = 0.55, p < 0.001), effort (β = 0.55, p < 0.001), and positive affect (β = 0.54, p < 0.001). Inconsistent with Model 4, the positive association between the growth mindset and the problem-solving score became insignificant (β = 0.17, p = 0.23). No significant effects from creative self-efficacy emerged. Path coefficients are presented in Table 4 . These results were similar to those in Study 1 in terms of the adaptive effect of growth mindset and the maladaptive effect of fixed mindset on affect.

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TABLE 4. Direct effects of Model 5.

Additionally, when testing for indirect effects using the model indirect command in Mplus, no significant results were detected indicating that the proposed self-regulatory responses cannot explain the connection between the beliefs and creative problem-solving.

Taken together, results suggest that creative growth and fixed mindsets may trigger some self-regulatory responses (i.e., affect, task enjoyment, and effort), albeit in the opposite direction. These responses, however, cannot account for the effectiveness of problem-solving.

General Discussion

This research was intended to explore potential factors that could explain the associations between beliefs about creativity (i.e., creative self-efficacy and creative mindsets) and creative performance. Based on prior studies concerning self-efficacy and malleability beliefs, several related factors were proposed and tested for their mediating roles in the relationships between creative beliefs and creative production.

Study 1 investigated creativity associated with divergent thinking using the Alternative Uses Task as a measure. Results from SEM models demonstrated that creative self-efficacy positively predicted positive affect, task enjoyment, and effort. The growth mindset positively predicted positive affect. Conversely, the fixed mindset positively predicted negative affect. These results suggest that when engaging in a creativity task, people who feel more self-efficacious are likely to experience positive affect, enjoy the task more, and expend more effort. When people believe creativity can be improved, they, too, experience positive affect; however, when people see creativity as a fixed, unchangeable ability, they experience more negative affect. Overall, these results converge with past work outside of the topic of creativity that suggests that self-efficacy beliefs ( Bandura, 1977 ; Pajares, 2008 ) and growth mindsets rather than fixed mindsets ( Dweck, 2000 ; Molden and Dweck, 2006 ; Dweck and Master, 2008 ) are linked to beneficial self-regulatory outcomes.

Assessing the indirect effects of the beliefs on creativity revealed the mediation effect of flexibility on the relationship between creative self-efficacy and creativity, suggesting that participants with higher self-efficacy were more capable of producing creative ideas by being more cognitively flexible as reflected by the number of categories used during the task. This could be because self-efficacy is closely related to self-regulation. When people have a strong sense of self-efficacy, they self-monitor and adapt strategies as needed ( Schunk and Zimmerman, 1997 ; Zimmerman, 2000a ). As such, it is possible that, during the task, participants who were more self-efficacious were more successful in shifting from the old means that did not work to alternative ones or, in this case, to new categories of responses. This finding indicates that self-efficacy is involved with cognitive flexibility, which subsequently engenders creativity.

Furthermore, positive affect partially mediated the relationship between creative self-efficacy and flexibility. This result suggests that people who are more confident in their creative ability experience more positive affect, and this positive affect is partially responsible for greater flexible thinking. High self-efficacy promotes positive affect ( Linnenbrink and Pintrich, 2003 ), which in turn facilitates cognitive flexibility. Activating positive affect encourages people to explore new possibilities freely and flexibly by making them feel safe and free of problems; positive affect is also involved in the release of dopamine in certain brain areas that are related to cognitive flexibility ( Nijstad et al., 2010 ). This cognitive flexibility subsequently enhances creativity.

Study 2 investigated creative convergent thinking measured by insight problems. Results from this study revealed that the creative growth mindset was positively related to task enjoyment, effort, and positive affect, whereas the fixed mindset was negatively related to task enjoyment and effort but positively related to negative affect. These results indicate that when performing a creativity task, people who firmly believe creativity is developable are likely to experience more positive affect, enjoy the task more, and exert more effort. On the other hand, the more people see creativity as an unchangeable ability, the more they experience negative affect, the less they find the task enjoyable, and the less they expend effort on it. In addition, a negative association was discovered between the fixed mindset and the number of solved insight problems. This result is in alignment with Karwowski’s (2014) finding and indicates that viewing creativity as undevelopable suppresses the effectiveness of problem-solving. The direct effects of creative self-efficacy and indirect effects of the beliefs on creativity failed to emerge.

The negative predictive effect of the fixed mindset on problem-solving may be explained by the inability of those who hold a stronger fixed belief to adapt when necessary. When solving a problem, the solver tends to explore the solution based on his or her experience first, and when that experience is insufficient to solve the problem, the solver steps into a state where he or she does not know what to do next ( Knoblich et al., 1999 ). The solver must overcome the familiar way of thinking and come up with a new approach in order to find the solution ( Dow and Mayer, 2004 ). Schroder et al. (2014) examined how induced mindsets influence cognitive control brain activity. They found that attention allocation to responses was enhanced immediately after exposure to a fixed mindset, but this attention was not related to behavioral change following errors, indicating that enhanced attention to responses does not lead to adaptive performance adjustments in people with a fixed mindset. As such, the limited ability to adjust observed among people who endorse the creative fixed mindset may lead to ineffectiveness in changing their way of thinking, resulting in unsuccessful problem-solving.

When comparing the results of the two studies, some discrepancies were observed. In Study 1, the predictive effects on the self-regulatory responses (i.e., affect, task enjoyment, and effort) and creativity (i.e., flexibility and originality scores) mostly emerged from creative self-efficacy, whereas the fixed and growth mindsets only affected affect. In Study 2, the predictive effects of self-efficacy were not detected at all, but more effects of creative mindsets were detected. Specifically, both mindsets predicted affect, task enjoyment, and effort, albeit in opposite directions. Additionally, the fixed mind set also predicted creative problem-solving. The differences could be due to the distinct nature of the tasks used to test creativity; that is, Study 1 employed the Alternative Uses Task as a measure of divergent thinking, while Study 2 used insight problems to assess convergent thinking. The associations between the beliefs and creativity may vary depending on tasks. Because the relationship between self-efficacy and performance is reciprocal ( Bandura, 1989 ; Williams and Williams, 2010 ), it is possible that engaging in a difficult task lowers people’s confidence in their ability, thus weakening the effect of self-efficacy that was tested prior the creativity tasks. The insight problem-solving task used in Study 2 is more difficult than the Alternative Uses Task used in Study 1, hence the discrepancies in the results.

The general results of these two studies reveal similar trends in which creative self-efficacy and the creative growth mindset are linked to desirable outcomes. The fixed mindset, on the other hand, is associated with adverse results.

Several limitations of this research must be addressed. First, this research was cross-sectional and correlational in design. As a result, no claim can be made with respect to the causality of the relationships among variables. Second, the questionnaires employed in this research were translated from English to Thai. Although the scale reliabilities appeared to be adequate after the removal of some items, further studies are necessary to assess the validation of the scales used in this particular sample. Lastly, although the sample size for each study met the common minimum requirement of 200 cases for SEM studies ( Kline, 2016 ), the models were quite complex, and thus larger sample sizes are recommended for future research.

Many questions concerning the effects of beliefs about creativity on creativity remain unanswered. First of all, there were some discrepancies between the results gathered using a divergent thinking task in Study 1 and those acquired using a convergent thinking task in Study 2. These discrepancies could exist because the associations between the beliefs and creativity vary depending on the task. Future research could explore the effects of the beliefs on various task types. Additionally, researchers could examine the impact of task difficulty. Given that the self-regulatory benefits of self-efficacy ( Bandura, 1977 ) and incremental beliefs ( Dweck, 2000 ) seem to be most apparent when people encounter obstacles, more effects of the beliefs on psychological outcomes and creativity might emerge or disappear when taking into account the level of task difficulty. Secondly, the present research only provided correlational results. In the future, longitudinal and experimental research should be conducted in order to confirm the directionality of the relationships among the beliefs, self-regulatory responses, and creativity. Finally, these findings only demonstrated the mediation effects of positive affect and flexibility on the relationship between creative self-efficacy and creative performance. Future research could replicate these results by testing the same variables used in this research and expanding the investigation to include further relevant factors.

This research explores factors that could explain the relationship between beliefs about creativity (i.e., creative self-efficacy and mindsets) and creative performance. This research contributes additional knowledge regarding how beliefs concerning creativity, particularly creative self-efficacy beliefs, might influence creativity. The present findings suggest that creative self-efficacy could positively affect creativity by promoting positive affect and enhancing cognitive flexibility. This research also reveals some connections between beliefs concerning creativity and adaptive self-regulatory outcomes (i.e., affect, task enjoyment, and effort).

Author Contributions

NH and NI designed this study. NI collected and analyzed the data. NI and NH wrote the article.

This work was sponsoredby the “Shuguang Program” supported by Shanghai Education Development Foundation and Shanghai Municipal Education Commission (16SG25), the Philosophy and Social Science Foundation of Shanghai (2017BSH008), and the Humanity and Social Science foundation of Ministry of Education of China (17YJA190007) to NH.

Conflict of Interest Statement

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

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Keywords : fixed mindset, growth mindset, self-efficacy, beliefs about creativity, creativity

Citation: Intasao N and Hao N (2018) Beliefs About Creativity Influence Creative Performance: The Mediation Effects of Flexibility and Positive Affect. Front. Psychol. 9:1810. doi: 10.3389/fpsyg.2018.01810

Received: 02 July 2018; Accepted: 06 September 2018; Published: 24 September 2018.

Reviewed by:

Copyright © 2018 Intasao and Hao. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY) . The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

*Correspondence: Ning Hao, [email protected]

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.

Creative or Performance Based Projects

Students may choose a creative or performance-based work as their thesis project, which combines an original work (exhibition, performance, composition, etc.) with a written component. Many students in theater, film, art, music, creative writing, dance, communications, design or digital media, for example, choose this option. While such a project can form the basis of a thesis, it is not a thesis in and of itself and must be accompanied by a substantial written portion (15-20 pages) of analysis or background. The essential elements of a thesis listed above also apply to creative projects.

A Creative or Performance Based thesis typically includes:

  • Table of Contents
  • Introduction or Literature Review: this provides background and a framework for the project, placing the project or performance within a larger context for the field. It often includes research that informed or led to the project itself;
  • Methodology: describes the performance or project including the development, approaches, rationale, and the procedural steps to create or implement the project;
  • Project Presentation: this is the heart of the project itself and may include a creative writing piece (essays, short story, poetry), images, a score, script, recordings, or other digital links to film, podcasts, multi-media, etc.
  • Results, Discussion, or Analysis: here students present and discuss the results of the project, including successes, shortcomings, or potential research or action going forward.  The ability to view one’s own work critically and objectively is essential for all fields of scholarly research, and a thorough discussion of findings or results demonstrates a standard of scholarship expected of all Honors students.
  • References or Bibliography

Note:  Individual departments may have departmental thesis guidelines, deadlines, and policies particular to their department or discipline that supplement Honors Program guidelines.  Students should confer with Department Honors Coordinators to ensure their thesis meets both departmental and Honors Program requirements.

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A Master of Fine Arts thesis giving an explanation and description of the creative work and process of performance and visual artist

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creative performance thesis

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Photoshop vs Krita: I just abandoned Adobe. Should you?

My complete thoughts on how the tools compare.

Krita UI image of an with fire

It can be argued that Adobe ’s Photoshop was the world’s gateway to digital art. At almost 35 years old, it’s not only loved, but also globally integrated into all of our design and production workflows. Krita, meanwhile, may have been named 'digital art's best kept secret' in our best digital art software guide, but it certainly hasn't got the same mass user base (yet).

As wonderful as Photoshop is (see our full Photoshop review here), its “core” functionality – the parts professionals rely on most – hasn't changed that much in at least 20 years. For example, Layers were added in 1994, the Healing tools in 2002, and Smart Objects way back in 2005. 3D tools were added and removed. AI was just added . But many tools over the years have been “narrow use”, at best.

So alternatives, both commercial and free, have had a long time to catch up – and the open source project, Krita is becoming increasingly popular. Its popularity likely stems from it’s robust Coral Painter-style tools that naturally appeal to artists. And its interface and features that allow PS users to instantly feel at home, and productive.

I've been a dedicated Photoshop user for years, and am in the process of switching over. Here's how I think they compare.

Design: Photoshop vs Krita

Krita UI customised

If you sat down to a computer with Krita already open, one might think Adobe’s Creative Cloud had updated PS with a new look. Because the Krita team has mostly kept the interface we love from PS. The classic Adobe interface with TOOLS along the left, and the pallets – like Tool Options, Layers, Brushes and AI, all along the right.

If Krita’s UI is a bit “horsey” looking on your monitor, try going to SETTINGS: Configure Krita… > General > Window Tab, and Uncheck “Enable HiDPI support”, then press OK and restart Krita. The results should be smaller icons and text that better match the more modern PS interface.

As expected, there are things that are better in one program than the other. The good news is that neither Krita nor PS is bombastic about the way it allows us to work. Each offers user customization. Arguably, with Krita offering a good deal more.

Full brush selection on Krita

One of the biggest and most obvious UI difference from PS is the treatment Krita gives to its Brush tools. Where the default PS keeps brushes under a tab and their icons “diagrammatical”, Krita puts them front and center, and with icons that are instantly descriptive. Much like Coral’s Painter, this is a clear nod to the artists and illustrators who rely on brushes more than other tools.

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But while the interfaces are otherwise similar, there are clear workflow differences. For example, what first seemed weird was my inability to find the SHARPEN and BLUR tools. Rather than implementing tools, Krita has dedicated Brushes for these functions, found in the BRUSHES pallet.

With a similar mindset that differs from those at Adobe, you will find no Eraser tool in Krita. Instead you will find faster Eraser Toggle switch sitting just above the canvas. So whatever brush you have currently selected becomes the eraser tool.

Photoshop UI

Likewise, the Layer Pallet is quite similar to PS. But with enough differences that you may need to skim those pages in the manual.

Different, yes. But not any better or worse. And nothing that prevented my feeling comfortable with its interface.

Features: Photoshop vs. Krita

When it comes to a feature-by-feature match up, it’s actually a much tighter fight than many would expect. Let’s hit the major ones:

Tools On the Left: While Krita’s tools are not an exact copy of PS, they are similar enough that most creatives can jump in and start to work. One slightly confusing ergonomic is that while Krita is more pixel based than it is Bezier, all the outline tools are clustered to the top of the toolbar, and needlessly scattered.

Color Modes: All of the major color modes are supported in both apps. Grayscale, RGB, CMYK, LAB, at 8, 16 and 32-bit per channel.

Layers in Krita

Layers Pallet: While its UI is a bit less elegant, Krita’s Layer options are quite robust. It offers 12 different layer types, like a Clone layer, File layer (similar to a Smart Object), Filter layer. It not only offers 15 layer Transform options, but then an additional 13 customizable transforms in addition. And a host of Properties controls that include items like “Split Alpha”, and Conversion tools.

Distortion Effects (not filters): We have waited decades for Adobe to add more robust distortion controls. Krita’s are better, with cage options, unlimited grid divisions, etc.

Printing. No excuses, this one is just odd: As hard as this is to believe, Krita doesn’t print. Though in our web-based world, it took me quite a while to even realize this! The workaround is to soft-proof in Krita, then export to a printing app of some kind. Reasonable, if one does not do a lot of heavy printing. In a related note: Krita doesn’t support PDF exports, the preferred format for commercial printers. PS takes the win here, by forfeiture.

Wacom and Tablet Support: If you have ever pulled your hair out trying to get a Wacom connected, recognized, and properly set up in PS, then you will appreciate how easy it is with Krita. On Windows the correct tablet driver needed to be found and installed. But after that, Krita rocked and was super easy. On Linux, well, not even a driver was needed. Plug the Wacom in and Krita was a pressure sensitive beast in two-seconds flat. So seamless, it was unreal. Krita wins.

Typography: One area Krita falls down is typography. Not that it can’t do it, but that it forces the user into a separate floating window. Functional yes, but clearly inferior to PS’ on-canvas integration of type and art. This makes graphic design with typography more tedious in Krita. And while letter tracking works, its kerning ability is in question. Adobe clearly get the win here.

Krita's filterss tool UI

Plugin Filters: Krita rocks 9 Filter categories, containing over 50 native internal filters. It also supports a limited number of PS plugins. That’s already a lot. But Krita also supports the G’MIC framework that adds over 500 additional plugins (only supported on Windows and Linux). Krita edges out the win here.

Levels: Both programs have the standard fair of editing tools. And both act in much the same way. However unlike Krita, PS’ tools work interactively. Drag a slider and see the results in real time. Krita requires the click-down on the slider be let go, before it will update the screen. Nothing terrible, but less interactive and slower. Photoshop gets the nod here.

Krita UI with horses

Artificial Intelligence (AI): You say you can’t walk away from Adobe’s cool new AI tools? No worries, as Krita has its own Stable Diffusion (and other AI models) plugin as well. With options to run these LLMs via a web-based service, or by installing the rendering server locally and running the process on your GPU. Quality and speed TBD, but the flexibility of Krita’s AI, its ability to choose the engine and render locally, clearly give the win to Krita.

3D Seamless Textures: Do you ever use PS to prepare textures for 3d/game work? Then you know how important creating seamless textures can be, and how kludgy it is with PS’ “Offset” filter. But in Krita just click the “Wrap around mode” button, located above the canvas, and start dragging interactively. Krita wins here as well.

Performance: Photoshop vs Krita

Even with comparable tool sets, there can be a whole lot of differences that give our challenger a win or a loss on overall performance.

Speed / Responsiveness: We have to say that the minor win here goes to PS. But that it is a win made from micro benefits, not large ones. For example, simply booting Krita takes longer than one might expect. As does the processing of many filters and functions. This implies that there is room for more optimization within Krita’s code, if anyone ever gets to it. More ram and a faster GPU may be enough to help Krita keep pace.

There are “programmatic” issues that slow it down as well. For example, the lag in the Levels function mentioned earlier. Again, not major. But if you are the type to get road rage waiting at a traffic light, this may be worth considering.

The User: Lest we forget, the slowest element of any workflow is usually the user. Just how efficient will the PS Power User, who uses keyboard shortcuts, be on Krita?

Many of Krita’s shortcuts are identical to those in PS, which means far less muscle-memory retraining. For example, Cmd-L (or Ctrl on Windows and Linux) brings up Krita’s LEVELS screen, just like in PS. Slap the “B” key and BRUSHES becomes the selected tool, just like is PS. Cmd-A, Cmd-J, D, X, brackets, Cmd-E and many more...all the same as in PS!

Just the SPECS

As expected, Krita is a lighter install, and less demanding on system requirements. Needing only 4GB of ram compared to PS’ 8GB. And at least a dual-core machine, compared to PS’ quad-core requirement. Plus Krita also runs on Linux, PS doesn’t.

RAM requiredRAM suggestedHard drive minimumProcessor minimumGPU
8GB16GB20GB2 GHzDirectX 12
4GB16GB15GB1.6GHZOpenGL 3.0

The Verdict: Which is Better?

We all just want to know one thing, will Krita let me do what I need to? The answer is a qualified yes. In some cases, it even surpasses PS. And we haven’t even mentioned brush stroke stabilizers, the 2D animation and timeline, GPU enhancements, scripting and more.

Clearly with Krita, free gets you a lot. By comparison, a Photoshop subscription runs over $240US/year. Every year. That adds up, fast. A few years running Krita pays for a new computer!

So why hasn’t everyone switched over? The reason is compatibility, rather than capability. While Krita will read and write PSD files, it does it without full support of the format. Krita files are still best saved to its own KRA file, which can be read by an increasing number of programs. Just not PS.

Many online claim that GiMP and PS are for “image editing”, and that Krita is for illustration. This is a distinction without a difference. There is little, if anything, that PS can create that Krita could not.

Read more in this handy guide to switching from Photoshop to Krita .

Carry on with these picks of the best photo editing software .

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Lance Evans is creative director of Graphlink Media, a "boutique" creative marketing agency that specialises in building brands and has worked with such high-profile clients as Olive Garden, Miller Beer and AMEX. Lance was an early adopter of digital tools, and was on the original beta team for Photoshop.

Lance has written for Creative Bloq on a wide range of topics, from technical photography tips to the ins and outs of branding.

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Ulan-Ude (Russia): Why Go to the Capital of Buryatia?

  • By Anastasiya
  • September 1, 2018

Ulan-Ude

How to get to Ulan-Ude? A drill to know if you travel by Russian trains

It may seem that getting to Ulan-Ude is not that difficult: you either fly into it or take one of many trains from Irkutsk . Yet, there is one drill a traveler who is not originally from Russia would not know: the train timetables all over Russia are Moscow time, whether they are in Siberia or Saint-Petersburg. We did not read the tickets attentively and came to the railway station at 8 pm; to be honest, we ran into the station since we were late. However, we could not see our train on the timetable and asked for help; this is how we learned that our train would depart in six hours only. It is written in the tickets with very small letters that the departure time is Moscow time.

Where to stay

In the end, we came to Ulan-Ude at 11 AM and tried to find the guesthouse we booked from Booking. However, it turned out that this was the apartment and we had to wait for the administrator to bring the key. We spent a lot of money calling the administrator and ran out of the Internet; when she finally came, it turned out that the price in booking was per person, although we booked a “double.” Since we did not have any internet left to book anything else, we had to take it. Make sure you read the reviews well: the majority of “guesthouses” in Ulan-Ude are apartments with quite unpredictable policies.

The center of Ulan-Ude

Lenin’s head

How to get to Ivolginsky Datsan

how to get to Ivolginsky Datsan

Ivolginsky Datsan

Ivolginsky Datsan

You only need 5 to 7 hours to see the center of Ulan-Ude and Ivolginsky Datsan, which is why the city is great as a hub and a short stop on the way from Irkutsk to Mongolia. It feels so much like the city in between these two: it is still next to Baikal and in many ways is similar to Olkhon and Arshan , but is much more Buddhist, like Mongolia . From Ulan-Ude, we departed to Kyakhta, the city at Mongolia border and then to Mongolia.

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  4. PDF Meta-analysis of the Factors Influencing the Employees' Creative Performance

    Meta-analysis of the Factors Influencing the Employees' Creative Performance. Yang Xu1, Ying Li1(B), Hari Nugroho2, John Thomas Delaney3, and Ping Luo1. Business School, Sichuan University, Chengdu 610064, People's Republic of China. [email protected]. 2 Department of Sociology, Gedung F. Faculty of Social and Political Sciences ...

  5. (PDF) Creative Self-Efficacy Development and Creative Performance Over

    For testing creative performance change, creative self-efficacy was also disaggregated into its stable and time-varying components and was accompanied at Level 1 by several disaggregated control variables: creative role identity, creative expectation, and job creativity. Educational level, job self-efficacy, and substantive complexity were ...

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  7. The effect of creative thinking on academic performance: Mechanisms

    1. Introduction. During the past decades, creative thinking has been found to have a crucial influence on different areas, such as the sciences, technology, economics and education (OECD, 2019).For education, Tan (2000) and Greenstein (2012) pointed out that creative thinking was one of the higher-order thinking skills that was vital to help individuals succeed in school and in later career ...

  8. Organizational climate and creative performance in the public sector

    Introduction. Today, organizations face fast-paced changes that push them to face unpredictable challenges (Anderson et al., 2014).Accordingly, the need for creative performance, manifested as employees' individual creativity (IC) and individual innovative behavior (IIB), is perceived as both a necessary and desired feature among a firm's employees (Imran et al., 2010).

  9. Assessment and selection for creative performance

    Two conceptual works provide some insight on KSAOs and broader competencies that are proposed to predict creative performance— Hayton and Kelley (2006) and Hunter et al. (2012). However, neither has been empirically tested. The following evidence for the KSAOs likely to predict creative performance is drawn from research on creativity broadly.

  10. The influence of an integrative approach of empowerment on the creative

    In recent years, a notable amount of studies have focused on the significant effect of the creative performance of employees has on the overall effectiveness of organizations. Therefore, researchers and scholars have suggested different management practices that influence the creative performance of employees. In the same vein, this study reviewed literature relevant to various management ...

  11. (PDF) The Relationships between Creative Self-Efficacy, Intrinsic

    ISSN : 2454-2415 Vol. 7, Issue 4, April, 2019 The Relationships between Creative Self-Efficacy, Intrinsic Motivation and Creative Performance Muhammad Shahnawaz Adil1 and Kamal Bin Ab Hamid2 1 COB-School of Business Management, Universiti Utara Malaysia (UUM), 06010 Sintok, Kedah Darul Aman, Malaysia Email: [email protected] 2 COB-School of ...

  12. Tell me what to do not how to do it: Influence of creativity goals and

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  13. PDF Creativity Anxiety: an Investigation of Anxiety Specific to Creative

    CREATIVITY ANXIETY: AN INVESTIGATION OF ANXIETY SPECIFIC TO CREATIVE THINKING AND ITS IMPLICATIONS FOR CREATIVE PERFORMANCE AND AVOIDANCE OF CREATIVITY Richard Daker, B.A. Thesis Advisor: Ian M. Lyons, Ph.D. & Adam E. Green, Ph.D. ABSTRACT Creativity is a necessary component of any society that seeks to continuously improve. It is crucial,

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    By studying the transformational leadership-engagement-performance relationship at the. , researchers and companies can offer more concrete examples of how leader. shoulddelegate and d. has been proposed that supervisor support (May, Gilson, & Harter, 2004), trust in one's leader. ), and perceptions o.

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  16. Creative or Performance Based Projects

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  22. Photoshop vs Krita: I just abandoned Adobe. Should you?

    Performance: Photoshop vs Krita. Even with comparable tool sets, there can be a whole lot of differences that give our challenger a win or a loss on overall performance. ... Lance Evans is creative director of Graphlink Media, a "boutique" creative marketing agency that specialises in building brands and has worked with such high-profile ...

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  24. Ulan-Ude (Russia): Why Go to the Capital of Buryatia?

    Tips for visiting the capital of Buryatia Ulan-Ude: important information about transport and accommodation, visiting Ivonglinsky Datsan, and the head of Lenin monument.